FULLSCREEN RECOMMENDED Mouse to look around Hold SPACE to close the window shutter while facing the window. SPACE while at the office door to use the flashlight. Winter will follow a set path towards your office door. When she reaches your door, you can hear her footsteps. Flash her with the light to scare her off. August seems a little protective of Winter. He follows a set path, and once he reaches your office door, he will never leave. UNLESS you stare at him in the cameras. DO NOT use your light on him. GBot is in the ventilation system. Using the cameras makes noise, which will attract GBot. To avoid it, you need to not overuse the cameras. Gem will stay in the Storage Bay camera, and gradually try to leave. When she does, you need to close the window to prevent her from breaking it and entering your room to end your run. Gar is rarely seen on the cameras. But he might want to break your fragile window. If you hear deep guttural noises, close the window quickly.
FNAF by Scott Cawthon Gpop.io and its characters are owned by cer0zz Uzi Doorman is owned by GLITCH productions Jenny Wakeman (mentioned) owned by Rob Renzetti Office: Me Menu music Underneath 3 (from FNAF world) Game based on a Geometry Dash level known as "Nightmare at RubRub's" Cameras I made using AI All cameras except the vent. Update (6/14/26): Added mobile controls to make the game IOS compatible.