Z - Run X - Jump Debug Tools 1 - Toggles manual frame advancing and enables free cam (Controlled with WASD keys) 2 - Manually runs a frame 3 - Turns on flight mode 4 - Shows mouse pointer position and allows you to place blocks. (Press b to toggle between placing and destroying.) 5 - toggles delta time calculations 6 - can spawn an object by giving an ID and a position The size of the stage can be changed in the "Pen" sprite. If sprites don't appear or just disappear randomly, press the green flag again. Versions d5.1.0 - changed the way object collision works and added a fire powerup with fireballs in the game, added a despawn barrier so objects couldn't fall infinitely | Added an extra tile type. d4.2.0 - Added delta time calculations to the game, but it's disabled because it's inconsistent. You can enable it by pressing the "5" key d4.1.1 - Merged the "Tiles" and the "Pen" Sprites, added more variables in the collision code | changed the speed of free cam to the "Free Cam Speed" variable, fixed the level version variable d4.0.0 - Completely overhauled the position system and fixed some bugs from the last version d3.0.0 - Added Camera Zooming (It took me a week :,c ) d2.1.0 - Improved collision for the player and objects a bit, removed the pen-based collision system. d2.0.0 - Optimized collision for the player d1.0.0 - Made Game