CONTROLS WASD - Move B - Shoot Q - Special 1 E - Special 2 Space Bar - Boost SHIP INFO Standard A ship model considered to be a jack of all trades, it has a respectable amount of power, health, and damage output. As far as weaknesses go, the only thing this ship lacks is any obvious synergies to the extent other ships may have. Overall a good choice for getting used to new equipment or mechanics. Heavy A bulkier ship means it’s able to sustain more of a beating and carry a larger Hypercore, and therefore a larger maximum power meter. It should be noted that the ship doesn’t gain energy any faster, however. The ship is also equipped with a different but equally lethal base weapon. Mini The Mini ship model is able to sustain an ultra high-powered prototype Hypercore in a unique way. Instead of adding the core to a standard-ish model and becoming incredibly heavy, the Mini ship sacrifices some weapon and armor power in exchange for speed. Hyperhawk Part of the Hypercore’s power on this ship is channeled through its weapon, making for an incredibly powerful laser cannon but a slow-filling power meter. Additionally, this system interferes with the usual health components in its place.