Devlog #1 for DAINTYJAM. (Scroll down to see what I've added.) Added a stillness-based stealth mechanic. If the player remains motionless long enough, the snail curls into its shell and becomes completely silent, encouraging patience and careful movement. Will add visuals later in future devlogs. Added a noise detection that changes what frequency of noise your movement gives depending on what floor type you're walking over. Added a scrolling camera.
For lore you play as a snail in a vast empty, but open world. you wake up in the sewer pipes in your home destroyed, except some purple goo on the walls.you must gather water, oxygen, and food to survive, but at night, an entity in the shadows roams, blind, but very well hearing. be careful when he is near, because one movement could make you spotted.