Z / W : Go forward | ← : Turn left S : Go backwards | → : Turn right Q / A : Strafe left | O : increase resolution D : Strafe right | L : decrease resolution only for dev : (hold) space + ↓ : turn on/off dev mode
Description : This is not a game, but a game engine designed solely to provide developers with a foundation for easily creating pseudo-3D (2.5D) games. It's mainly based on the engine develloped by Griffpatch. It allows you to create larger maps. More content is coming soon, so if you are interested, check back regularly on this page. Feel free to use this engine, but please include this link and credit me in your game description if you do. Credits : - @griffpatch : base engine Changelog : - V1.3.1 (03/12/2026) CURRENT : - Fixed a rendering issue for pillars in the demo map. - V1.3 (01/04/2026) : - Fixed a minor rendering issue in corners. - V1.2 (01/03/2026) : - Customized screen resolution and screen ratio support for Turbowarp - V1.1 (01/02/2026) : - Implementation of dev mode. - V1.0 (01/02/2026) RELEASE : - Generalised terminology, making the engine more accessible. - V0.3 (12/30/2025) : - Texture render fixed (broken due to mapcatching). - V0.2 (12/29/2025) : - Raycast algorithm replaced by Mapcatch (essentially a reverse raycast) as it is more compatible with Scratch. - V0.1 (12/28/2025) : - Player is now always at (0,0) and the map moves. - Entities moves with the map.