-Update Notices- Nothing here. -Controls- Use WASD to move. Use your mouse cursor to use your weapon. Up and down arrows or scroll to change your weapon. (You can do this in the pre-game menu.) For the bow, bring your shield hand up to the strings, and then hold your mouse cursor down. Then, release to fire an arrow. Use Q to throw potions! They instantly kill any enemy near them! Use F and R to cycle through the spell wheel. Use E to use your magic. Click and hold to use your staff. -Sandbox Controls- Use I to create enemies. Use O and P to switch enemy type. Use L to toggle their AI. (This is still a bit buggy.) Click to use your staff. -Spells- Lightning magic is high damage and accuracy, but slow cool down. Fire magic is medium damage and clears a path for the player, but it's slow and has a slow cool down. Gravity magic pushes enemies farther away. It has a fast cool down, but no damage. Useful if you're surrounded.
Please comment your own weapon ideas! I take all of them into account, so don't hesitate! I read EVERY comment you guys send and try to reply as sincerely as possible. If you've got a weapon idea that fits with the medieval design of the game, it most likely WILL be added! All assets were made by me. I used BandLab for the music and all BitMap and Vector costumes were drawn by me. Special thanks to: @Beyblademasterkid for the awesome idea of potions! @Super_Sus123649 for several great ideas!