Dodge stuff! -Use wasd to move -click to dash, direction is based on mouse -everything you dodge gives points for your score! -harder difficulties have more dangerous things to dodge and spawn them more frequently, their damage is also increased too! Extra useful info: -hold the spacebar to see extra, usually hidden stats. it takes up a corner of your screen though -click 1 to change the background -dashing makes you immune to damage for a short time -youre also immune to damage for a bit after getting hit, the time decreases with difficulty! -for the update log, the letters mean different things N=new bug= bug fix O=Other B=balancing change
Update log for June: -(O)happy pride month :D -(N) added datterson as a boss! On insane, super duper hard and projectiles only -(N) added kombustor dodgable! Takes a few seconds to charge up before blowing up and deleting certain dodgables that happen to be close enough! -(B) added evil scary to medium mode -(B)evil scary damage from 25 to 20 -has been further decreased to 12.5 -(B)evil scary score from 40/70(idk I forgot) to 35/60 -(B)decreased spawnrate multiplier on all bosses -(B)both mechsquitos fire a bit faster now -they do very little damage and the slow isnt that bad so i think the slow fire rate wasnt good -(B)increased baseball speed -(B) howrb spawn rate now increases with difficulty -they also shrink slightly faster -heal amount decreased slightly -(B) reject meistro has less reaction time for attacks and attacks a bit faster. Also attacks one extra time before despawning -(B) increased blorg poison projectile size by 10(45 to 65) -(B) decreased starting hp by 25 on most difficulty’s -(B)increased Blowrb, landmine, naval mine, baseball and baseball bat damage by 1 -(B) increased rocket and brick damage by .5 -(B) increased damage of all ants(excluding giant ant) by 0.25 -(B)increased mega mechsquito and paint bucket damage to 0.5 -(B)poly-droid damage now scales with difficulty -(B) dozer slow decreased from 4 to 3 -(B)removed surge/pulsar. might re-add later after some balancing changes -(B)decreased spikes spawned by normal and gifted vicious bees in the spike storm attack -(B)windy bee gusts go through i-frames -windy bee also aims gust for longer -(bug)fixed killdroid killbot easter egg Credits: -all ant variants, mechsquitos, cogmower, as well as vicious and windy bee are from Bee Swarm Simulator by Onett -ant challenge also originates from BSS -Dozer is from Grace -Killdroid and evil scary are from Die of Death -some backgrounds from scratch -some backgrounds from some of my old games -chess pieces from chess -BG 3 is a screenshot from creatures of sonaria -Do not play creatures of sonaria -Reject meistro from dollys factory -Datterson inspired by dealer guy