A TAS of the game "Zenith" by @Demonic_Chicken and @-Turbowarp: https://scratch.mit.edu/projects/1190759830 Both the TAS and TAS tool were created by me. If you wanna create your own TAS: https://scratch.mit.edu/projects/1245175977/ The time is normalized to increasing by 1 second every 30 frames (30 frames per second). I found out by complete accident that bumping the platform on the 57% and 73% jump instead of transfering over your momentum actually gives you such a good alignment that it saves time despite losing speed! This in total saved 3 frames over my previous TAS. There were a lot of other small optimizations and a couple different routes that in total saved 0.77 seconds, or 23 frames.