First set A and D Then Attack dice amounts and Defense type Press space
Range Roll dice Impact, critical dodge, cover, blocks pierce Deflect code part blocks, (block plus reverse wound. If dodge, no wound reverse all hits)Hailfire- ARMOR 1, if last action move get dodge, CRITICAL infinite, IMPACT 5, negate dodge and deflect. Red B1- IMPACT 2 Rocket B1- free dodge every round Medical- heal 1 per action, aim to join closest ally, dodge to escape every hit, standby to trigger all unit's standby STAAP- 1st action must move, dodge per move, COVER 1 Droideka- renew shields end round, wheel mode cover 1 shields down Spider Droid- ARMOR 2 laser- CRITICAL 1 Tri-Droid- ARMOR 3, -2hp in melee, PIERCE 1 AAT- 1st action must attack, ARMOR 3, -2hp rear, cannon IMPACT 1m CRITICAL 2