My first "real" physics engine. Based on @Ricky-Jan's tutorial: https://scratch.mit.edu/studios/35458352/ It's not a block-for-block recreation of the tutorial, but I couldn't have done this without it. Space for slow-motion Mouse to drag objects R to spawn a rectangle C to spawn a circle Features: -Rectangles -Circles -Elasticity -Friction To do: -Optimization -Polygons (with more or less than four sides) I intentionally omitted delta time, as it can cause inconsistent results, which isn't ideal for games. So anyway, thanks for checking out this project. I know it's not much to look at, especially compared to other Scratch physics engines, but this rudimentary attempt at realism means a lot to me. Thanks again to @Ricky-Jan for the amazing physics tutorial. You should check out this project while you're at it: https://scratch.mit.edu/projects/1311913398/