This is another CPU, but with 4 cores I get speeds of about 45 kHz in vanilla scratch and 60kHz in turbowarp. That's fast! (60,000 opcodes per second) not that fast compared to modern computers. What you see on the screen is the computer writing the vram to display some of the tiles it can print. The ram starts random, and then one of the cores rewrites all of it. The other 3 cores are not doing anything. Screen refresh rate is 10 times per second, so no high end gaming lol. tried to desync the screen from the cores, idk if it worked. Most computers get like in the gHz range This has 4 cores, and 8-bit registers (compared to 64-bit computers now) with a 16 bit instruction pointer This is turning complete (any formula it can do), Coding is kinda confusing, so please ask questions If you'd like to do something with this, please make an assembly language. It took me 2 hours to write code in machine for the screen you see. This doesn't support events (keyboard, timers, etc.), so you can't do many interactive things. Nerdy stats: 40 kHz 4 core 4 registers per core 8 bit cpu 256 bytes ram 2700 bytes vram 240x180 screen 256 different 8x8 sprite tiles (only painted about 50 lol) 15 total opcodes (max 256) Update Log: 1.0 - 1/1/26 - Built core, 40kHz on Scratch, 16 opcodes, turing complete 1.1 - 1/11/26 - Added error catching, 50kHz, Instruction ROM, 20 opcodes, Python assembler -> https://github.com/NeonG4/assembler, instruction loading, and probably some more things