bloodmoney one lore:soooo The story of the indie clicker game BLOODMONEY! centers on themes of greed and morality, putting the player in a difficult ethical position. The game's lore is distinct from the Hitman game. The Story and Lore The Premise: The player character needs an expensive, life-saving operation that costs $25,000 and has no means to pay for it. The Encounter: On the way home, the player meets a man named Harvey Harvington at a roadside stand. Harvey offers to pay $1 for every click the player makes on his image. The Escalation: Initially, the method for clicking is harmless (e.g., using a feather). The shop then offers more efficient but increasingly violent tools, such as needles, hammers, scissors, and a knife. To earn the necessary $25,000 faster, the player must inflict escalating pain on Harvey. The Choices: The game becomes a moral dilemma. The player can choose to earn money slowly using harmless methods, or quickly through violence. The Twist: In most endings, it is revealed that the life-saving operation was a lie, a setup by Harvey to lure the player in. The money the player earns may not even go to its stated purpose. In the later game lore (further explored in Blood Money 2), it is suggested Harvey is trapped in a digital simulation by his wife for financial gain, making the player an unwitting participant in his abuse. Endings The choices made regarding the level of violence determine the outcome of the game. Good Ending: Achieved by exclusively using the harmless feather tool until the $25,000 is earned. Harvey is fine and the player gets the money. Neutral/Bad Endings: Using the more violent tools leads to various negative outcomes, including Harvey suing the player and entering a life of crime, or in the most extreme cases, Harvey snapping and fighting back, or even dying. True Ending: If the player pushes the cycle too far, Harvey resists and attempts to force the player to continue clicking, revealing the true nature of his game.
bloodmoney 2 lore:The lore of the indie horror game BLOODMONEY 2 (also known as Human Expenditure Program) revolves around psychological manipulation, exploitation, and simulated reality, rather than physical gore. The Lore of BLOODMONEY 2 The story centers on a man named Harvey Harington, who has been trapped in a digital simulation by his wife, Eun mi Facing severe financial debt, Eun mi makes the terrible decision to place Harvey in this "ritual simulation," turning his life into a product for public consumption to earn money. The Premise: Eun mi runs the simulation daily and uploads footage of Harvey's life as a game called Blood Money. Players interact with Harvey in the game, and Unmi earns a massive amount of money (around $25,000 per session) based on the game's popularity. The Gameplay Loop: As the player (effectively acting as Unmi), your objective is to keep Harvey healthy and happy by managing his food and mood meters, using in-game actions like feeding him from a fridge or having him play mini-games (e.g., "Wacka Harvey," "Memory Match"). The Twist: At the end of each simulated day, Harvey's memory is reset to maintain the illusion and Unmi's control. Harvey's Awakening: The core of the Blood Money 2 narrative is Harvey's growing awareness of his situation. He begins experiencing vivid dreams and physical manifestations of harm (like a gash on his hand or temporary blindness), which the player initially thinks are bugs in the simulation. These are actually signs of Harvey gaining consciousness and beginning to rebel within the digital prison. Endings (Without Gore) The different endings explore the consequences of the player's actions and Harvey's fate: Bad Ending (Implied): If the player acts cruelly towards Harvey or ignores his needs, it can lead to various negative outcomes, including Harvey grabbing a knife, triggering a game over, or a bad psychological outcome where he is permanently trapped. "Happy" Ending (The Consciousness Deletion): In one ending, it is implied that Harvey's consciousness is deleted, which is framed as a "happy ending" because he no longer has to suffer in the simulation or deal with his unloving wife in the real world. His real-world body likely goes into a deep coma. Saving Harvey Ending: The community believes there may be a way to save Harvey, and some endings explore the possibility of getting Harvey out of the simulation entirely, often involving secret interactions and specific item usage within the game. don't hurt people named harvey i guess :)