Credit to @LGM_Productions (original microgame), @thinkingwithshifting (remixed version), @ChachorroLouco234 (stage jingles), freesound.org (one sound), tunepocket.com (the other sounds), and @TheScarfedStickman (idea of TV stage). Huh, remixing this microgame after almost 2 years? Reason: Why not! I wanted to add some minor changes before ThinkWare releases. ("Sorry!" - Wario from Wario World) If I do plan on making a WarioWare sytled game, I might end up using this version of the microgame. (Unless another bug is found.) I've also added a few more changes to this microgame. Now, here they are: > General - Added more frames to the Doodles and Headseer. - The mouse cursor will change size based on clicks and other events. - Fixed layering for the mouse cursor. - Added animations for mouse cursor. > Level 2 - Updated loss animations with Headseer. > Level 3 - Same as level 2, with some small changes. - Fixed a bug where an incorrect doodle could still be clicked without penalty in the "looking" state. - Increased jump height of the correct doodles by 2 units. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 31 costumes, 5 sound files (including the music), and 1 backdrop. Wow, talk about a spike in the costume count. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - If this microgame was already added into a project, please replace it with this version. Or, combine content from the in-game version of the microgame. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of long microgames. - If applicable, add it to one of the speed lists. - Import the commands and sounds into Action 2, along with their script as shown. - Import the 1 extra [Doodle Attack] script in Stage. - If applicable, update the credits. [FINISH DEVELOPER NOTE]