Start by reading the notes section below as it will contain explanations on this yap project's formatting Good day to the one person reading this, this is a yap filler project on the game "the battle bricks", which I highly recommend playing because I will totally be spoiling the entire third chapter, though there are notes to provide context to those who haven't. Starting off, chapter 3's name (machine scream), it foreshadows some contents of the chapter while also hinting at the chapter featuring black traited enemies {2}. Enemies: [2] The first enemy (darkheart) also immediately demonstrates the trait's gimmick by having a quick burst of attacks. There are also various new enemies that forces you to play more strategically like outlaw {3} and patrol, which of course is good in a strategy game. The second section of the chapter introduces some very unique threats like littleman and the gloom hazard {4}. The third section features even more unique enemies like the deleter, sapper, and fatboy {5}. Bosses: Going from worst to best (GRR evil subjectivity), Doctor Bright (the first boss) acts as a frontline debuffer, applying global affects like the hazards do. He works best with backliners, which there is only one of on the stage he appears in. Exec (the final boss) is pretty much the exact opposite, being a backlining support boss. On his own, Exec on his own is very underwhelming, barely getting stronger as the fight progresses unlike the 2 final bosses before him, though he works incredibly well with his allies, being able to push fatboys forward to quickly destroy your base and boost the speed of deleters and sappers to wipe out both your frontlines and backlines. And lastly there's Insecure (the second boss), which is a fronline summoner. On paper they're just as bad as Doctor Bright, being forced to rely on their backliners while they slowly chip away at your frontliners, but unlike Doctor Bright who just stands there without doing anything, Insecure can constantly jump backwards while still being one of the fastest bosses. Applying immediate pressure with their fast speed and ensuring a longer fight by letting their allies soak some damage. {6} Everything else: The locations of the stages are very on theme with the chapter and the game's retro style, with the Doctor Bright fight taking place outside of the haunted mansion [3] and the entire third section taking place at area 51 [4]. The story of the bosses are also very interesting, with Insecure being an artificial body hosting Melvin {7}, and Exec being a scientist working at area 51, and may also be the creator of many things you find in the third section like the weapons the enemies use and warhead {8}. Lastly, this chapter is actually the first to exclusively feature original music, with my favourite coming from the penultimate stage, waste drums, a climactic remix of the third section's theme [5]. Yeah that's it, I hope ya'll weren't expecting a more serious topic, or a better format (also I know absolutely nobody has played this game before so I just wanted to let you guy know that I only covered about half of the chapter's enemies, and there's also way more to this game than what is in this chapter, so I really recommend that ya'll play it, it has kept me hooked for years and it is really fun)
Credits: The battle bricks by tumore (mostly by bucket bazard) https://www.youtube.com/@bucketbazard Music used by robotrob10 https://www.youtube.com/@robotrob10 uuuhh do I have to credit the guy who became the meme Notes: Sometimes you will find numbers in brackets or curly brackets by pieces of text, with numbers in brackets [] referring to a slide (click the arrows (erm is it an arrow?) to change slide) and numbers in curly brackets {} referring to one of the notes below this message. 1 - And by peak, I mean possibly maybe the best in general, though in quite a few aspects you could consider chapter 4 to be better 2 - Each main chapter introduces a new trait, with each of them having a special ability. chapter 2 featured red enemies that deal extra damage when below half health, and chapter 3 features black enemies that deal extra damage every forth hit 3 - This enemy is fun to strategize around, as they shred through things like trowel battler's walls (arguably the best battler in the game right now) and your base, forcing you to act quickly if one is immediately spawned 4 - Both kind of lean into the chapter's spook factor, with littleman being a miniboss that can scream, dealing tons of chip damage globally, and the gloom hazard being a global effect only used in the stage "sound cues" that covers your screen with only brief flashes of the stage. 5 - Deleter is an enemy that combos really well with outlaw, being an enemy that can one shot anything BUT walls and bases. Sapper, like littleman, aims to chip down weak units like backliners before they can attack. Oh and fatboy can one shot your base. 6 - I'm sure you've noticed by now that I like challenging stages that encourage a unique playstyle, as it prevents each stage from feeling too samey and allows for fun and unique strategies designed to counter a specific stage. (something that is also present in chapter 4, though to a lesser degree) 7 - Tumore mode is a secret harder difficulty in the game that replaces every enemy with their alternate (but not necessarily stronger) future version, with Blackmail (and Melvin) being the alternate version of Insecure, showing that after you destroyed Melvin's new body they were forced to return to their old one. 8 - Woah guys I can't believe that one taph skin was actually made by 1x1x1x1!!!!!!!!