First-Person Maze Engine is an experimental first-person project built in Scratch that explores perspective, navigation, and spatial awareness inside a maze environment. The project focuses on simulating a first-person view system, camera movement, and maze structure within Scratch’s 2D limits. ? Controls W / A / S / D – Move forward, left, backward, right Arrow Keys – Rotate the camera L – View engine FPS Controls are designed to be simple and intuitive for first-person navigation. ? About the Maze The maze is designed as a complex navigation space featuring: Long corridors and tight turns Limited visibility to increase tension Directional movement and rotation A layout intended to disorient and challenge the player The maze emphasizes memory, orientation, and patience rather than speed. ? Engine Features First-person camera simulation Perspective-based rendering logic Dynamic system feedback Experimental handling of depth and direction This project is an exploration of how far Scratch can be pushed to simulate immersive environments. ⚠️ Notes The project may behave differently depending on how it is interacted with Some systems require time to fully initialize Not all feedback is immediate Oh! and i'm not a nerd