A collection of 22 tracks for Cohesion! I tried to mix C418 & James Primate's styles :D -- About the tracks: -- Main Menu - Exactly what it sounds like... A song for the main menu. Orchestral Intro - An orchestral track featuring Cohesion's leitmotif. Lost - A calm, ambient track. It's sort of a middle ground compared to the Ambient/Danger tracks. Beacon - A sci-fi-ish rendition of Cohesion's leitmotif. Beacon (Abandoned) - A variation of Beacon. Glimmer (Ambient & Danger) - Meant for lighter and more awe-inspiring areas. Sanctuary (Ambient & Danger) - Meant for older, more mysterious areas. Mass Transit System - A slow, hopeful ambient track made to be playable pretty much anywhere. Lonely Followers - A slightly calmer version of Mass Transit System. Made to sound lonelier, hence the name. Ruined Metropolis A - There might be a B at some point! This track is meant to cover a region without set Danger/Ambient scenarios, such as platforming or just a generally hazardous environment. Aluminum Angels (Ambient & Danger) - Meant for mechanical areas left in ruin. Acid Crabs (Ambient & Danger) - Meant for wherever the acid crabs are! I made these tracks a little more coastal and added random space sounds that sound like animals chittering. Maybe that's the crabs talking? Gilded Canopy (Ambient & Danger) - This is meant to be a slightly more late-game trackset, intended for a hard-to-reach, dense area. Final Departure - Originally called Expe, this song is meant for scenes of moving on, whether it's the player flying back into space away from the planet or them integrating with the environment. The Signal - A dramatic track for when you finally locate the Signal? Idk, you can decide what its for.
By me! These came out a whole lot better than I thought they would... Made in Logic Pro X