**READ THE INSTRUCTIONS** Press the Flag Twice! V3! World 1, 2, 3, 4, 5, 6, and 7 are complete! World 8 - 17% [Cancelled] *Play With Audio (The Music is Fire)* Once you complete the first 2 levels, you can go up into the first "real" area and start working your way up from there. *CONTROLS* Arrow Keys to move (when in water levels you can repeatedly jump because swimming animations haven't been added yet) X to use power ups (throw hammer, throw fireball, create cloud, propel, spin tail) and enter levels in the world map *With some power ups, to fly you must press up again. *NOTES* Propeller is a bit buggy, am still working on it. World 8 is around 17% done. I will continue to add levels and I'm planning on finishing it in the next couple days, but i've ran out of level ideas. Luigi is fully functional with animations and everything. Angry Thundercloud is kinda buggy, so I made the level short. The ice/penguin suit is also still under development. Pokey Boss is a bit glitchy, but I'll let it slide for now. World 5 is complete. World 6 is also complete, but world 7 and 8 will be complete in the following weeks. W1 - Owl Plains W2 - Goldwood Forest W3 - Buzz Beach W4 - Janky Jungle W5 - Big Rock Mountains W6 - Sakura Dome W7 - Heaping Graveyard W8 - Sky City
@griffpatch - engine tutorial @iNsaNeN3rd - inspiration and some sprites @kidluigi - programming, sprites, sourcing, design (his account is now deleted) The Spriters Resource - some sprites Changelog - V0 - Engine Created V1 - World 1 V2 - Mario World Textures V3 - Expanded Backgrounds, Full Retexture, More Enemies, Hammer Suit, Owl Suit, Star Time Rework, On/Off Blocks, Switch Palace, Koopa Shell Fix, Music Rework, Flying For Owl Suit, Racoon Suit, Luigi Addon, New World Map, Tutorial Stage, Title Screen, Propeller Suit, Penguin Suit, Mad Cyrus, Luigi V3.1 - World 2 Complete, Mad Cyrus Rework, Furious Cyrus bossfight, Hammer Suit Rework, Owl Suit Cooldown, see-through walls glitch removed, World 3 first levels, Angry Sun, Blood Moon V3.2 - Added Level Locking System, World 3 to 6 maps fully complete, Blood Moon Fixed, Level 5 Redone, World 7 map complete, Blue and Red switch Palace files have been added, World 3 complete, Pokey Boss fight, Castle Door Entrance, Full Game Map (WIP) added to files, World 4 Map added (correctly), Water insta-death bug fixed, World Map corrupted (?) textures fixed, Locking completed for all levels, Yellow switch blocks are more frequent, Angry Sun size reduced by 25%, Fixed level locking system V3.3 - Fixed World Map Glitches, Corrected Mad Cyrus Instadeath, Added Nabbit, World 4 Levels 1-2, Frog Suit, Bubbles, Chargin' Chucks, Better Music, Another Night Level, Metal Mario, Custom Mario Physics (depending on powerup), Blue Switch Palace, World Map Changes, World 4 - 60% Complete, World Select Feature (closest I could get to save states), Fixed weird Purple Block Mario bug, everything should be working smoothly now, Added Cobrats, Nabbit Chase 2, Take Powerups into Other Levels, Fixed Softlock in Blue Switch Palace, Refined Blue Switch Palace, Added powerup detector, Full Paths Added, Full Paths Removed (Ugliest thing i've ever seen), World Select Drastically Improved, Raccoon Suit Added Officially, P-Speed Added, Lakitu Mini-Boss 3, WARIO BOSS FIGHT!!!!!!, Cutscenes, Better Path System Created, World 4 COMPLETE!!! (as well as 3.3) 3.4 - Luigi as a Playable Character (testing) - You can now play as Luigi, he functions just the same as Mario, but custom physics will come later on. Press "U" to participate in the Luigi Test. - World Select has finally been reworked to include 8 Worlds (World 9 will only be accessible after beating World 8). It has also been changed to the side of the screen, rather than the top. Firebars have now been added and Munchers have been fixed. I've added sliding, which only works with some powerups, as I've yet to create all the sprites. World 5 is fully complete, as well as the Kuribo Boss (which is quite the enjoyable fight). Luigi is now in the character select, and after you complete World 7, you'll have a new character available to you, but I can't leak that yet ;). Autoscroller levels are also supported now (classic clouds), but I don't plan on making many. That annoying animation that Mario does at the end of the levels started to get to me, so I just removed it. It also somehow fixed to backgrounds, but idk what happened there exactly, either way, I'll take it. Sakura Dome (which, in my opinion, has the best theming and level design in the entire game) was created. New enemies and tags were created (Big Shy Guy, Blue Shy Guy), and new Sakura music was added. World 7's Map has been added to the files as well. The direction has shifted from getting to World 9, so that is the lowest priority as of now. World 9 has definitely changed from a 100% "yes" to a "maybe" at best. It will be added after the whole game has kinda marinated for a little while. But World 6, 7, and 8 will be seen through in the following weeks. World 6 is now fully complete! I added Samurai Guy Boss as well. Every level of Heaping Graveyard has been added as well, aside from the boss level, which will hopefully be done tomorrow. World 7 is now complete! Fixed Mario Appearing on map 3.5 - TO DO (3.5 - 3.6) - Online Multiplayer, World 8, Full Physics for Luigi, Red Switch Palace, World 9 (Post-Game), World 10 (Special), something else... Usually don't do this but... TAGS: . #?