English: WASD to move or up, down, left, and right arrows Press E on the papers to read them the tutorial is inside game Inspired by Insanity______ S.O.L V3 (Speed Of Light V.3) LORE: After you got out of the Rooms and escape from Sickness you land on The Cage one of the most forgotten places in Archives Co. this is the place where everything started also one of the places with more corrupted entities and with the dangerous entities, well its actually call the Mines but every entity that talks calls it The Cage because the entities think they are trap in a BIG jail...... be careful with Redu MORE LORE INSIDE GAME! Spaish: WASD para moverse o las flechas arriba, abajo, izquierda y derecha Presiona E en los papeles para leerlos, el tutorial está dentro del juego Inspirado por Insanity______ S.O.L V3 (Velocidad de la Luz V.3) HISTORIA: Después de que saliste de las Habitaciones y escapaste de la Enfermedad, aterrizas en La Jaula, uno de los lugares más olvidados de Archives Co. Este es el lugar donde todo comenzó, también uno de los lugares con más entidades corruptas y con las entidades más peligrosas. Bueno, en realidad se llama Las Minas, pero cada entidad que habla lo llama La Jaula porque las entidades piensan que están atrapadas en una gran prisión... ten cuidado con Redu MÁS HISTORIA DENTRO DEL JUEGO!
1.8 -Puzzles Coming -Sickness coming again Soon -More doors -5 new objects and changes to the lantern -2 new entities -New animations -New sounds -Changes to Main menu -New guiding light dialogues -QOL 1.7.1 -3 new sounds for jumpscares -3 new sounds for lore papers -1 new sound for radio -2 new sounds for the objects "Angel Bottle" and "Flashlight" -Changes to the thumbnail -2 bug fixes 1.Flashlight didnt work 2.Antinonmatter bottle didnt work 1.7 -A BUNCH MORE LORE -QOL -New friendly entity "The Hoster " -New Object "The Radio" 1.6 -New item -More Polish -Buff to Angel bottle -"Buff" to Antinonmatter bottle -Nerf to Blind Eyes -Dialogue changes to Timmy -5 bugs solve 1.Blindness didn´t appeared 2.Holes didn´t appeared 3.When Blind Eyes appeared the door didn't hide 4.You weren't able to talk with Timmy 5.You weren't able to get out of the closet 1.5 -New entity Redu -3 new jumpscares -Timmy´s shop -4 bugs solve -Now the bottle appears one more time (3 times) -Now there are 100 doors instead of 85 -Balance changes 1.4.1 -2 bug fixe -Paradox Jumpscare -More doors 1.4 -4 Bug fixe, 2 are the same -Closet position change -Balance changes -Paradox changed -More LORE (new storyline with Timmy the cube) -New object the Antinonmatter bottle 1.3 -New entity ¨Crisis¨ -New Item the Angel Potion -New obstacle ¨Holes¨ -The Closet has different positions -6 Bugs solve Lantern didn't work for a bit of time Corrupted Smile didn't appear The two types of Smiles didn't cloned correctly Lantern appear in every door Blindness didn't make the screen black Bomb disappeared when player was inside the closet 1.2 -2 new sounds one in the flashlight and the other occurs every 30 seconds when you are playing -New entity "Hunt" from Soul Part 2 and 1 -Optimization -5 Bug fixes BlindEyes was moving from one side to the other before you start playing giving delays Paradox didn't appear (not all the time) even when his sound of coming started Blindness give his message 8 times instead of 3 making the chance of a entity to appear higher When a bomb appeared you could get infinite amounts of bombs When you turned on the flashlight and then you turn it off the light effect didn't disappear 1.1 -New object "Bomb" -1st New entity "Corrupted Smile" -2nd New entity "Guardian of the mines" -New dialogues when you die -New UI to health -Tutorial -2 bug fixes Paradox appeared with no sound before he appeared on the backdrop Sickness appeared at the end even though he is not officially on the game yet