(I lowkey forgot about this because it was just sitting in a Google Doc that I made for Intertwined XD anywho she's primarily a support with the stunning ability.. I lowkey feel like we should nerf the stuns..Oh yeah I'll be making that M4 C@t@clysm sometime soon.) Health: 95 Stamina: 105 Passives: ??? Abilities: Null Field- Null raises her hands controlling code. She forms an area around herself which can heal teammates and herself. Not only that but she and the survivors get 30% stamina back, and regenerates stamina faster. HOWEVER, Null is not able to sprint or walk when using this ability. Also, she heals 50% slower than other survivors. When the ability finishes (which takes 12 seconds), Null gets Speed 1 for 3 seconds. Anchor- Null releases a beam of glitchy code wherever she’s looking. When the beam hits a survivor, it negates/nullifies any sort of effect the survivor has. Not only that, but if the survivor is one-shot, they cannot be klled for 3 seconds. Basically immortality for a measly few seconds. Glitchy Fist- This has 2 modes: Normal glitchy fist, and Projectile glitchy fist. Everytime the ability button is pressed, a text above it will either change to Normal or Projectile. If the ability button is held down when the text is on Normal, this triggers the animation for Normal glitchy fist, where Null creates a somewhat giant fist made of code and punches the killer with the windup of 0.45 seconds and stuns the kller for 4 seconds. Normal Glitchy Fist has a large hitbox but slow windup, making it a high risk, high reward ability. If the ability button is held down when the text is on Projectile, this triggers the animation for Projectile glitchy fist, where Null hurls a fist made of code at the killer with a windup of 0.2 sec and stuns the killer for 1.5 - 2 seconds depending on the distance. Projectile glitchy fist moves very fast making it a low risk, low reward ability.