My first actual fully working raytracer. Huge thanks to the 3D Graphics & Scratch community for helping with algorithms and debugging. It has settings for everything pretty much. It starts at a resolution of 3 and 2 samples per pixel, but this can be changed inside of the project under the green flag clicked block. Use WASD to move horizontally, QE to move vertically, and the arrow keys to look around. Features: Adaptive Sampling Reflections Shadows OBJ & Material Support Depth of Field