Your a slime, fighting to survive. Click to move C to spawn enemies Space to teleport D for some adjustable settings Hit enemies face first at high velocities to damage them Kill enemies for XP, not guaranteed you get any Once the XP bar fills up, pick a card and continue
This project is nowhere near complete, it is a rogue-like survival game where you play as a slime and fight to survive as long as possible. Please report any bugs you find to me, if you would like to help with the project than please do, its a large project and I am only one person. All code and art is by me. Ill take any suggestions for the game, this includes card ideas, mechanics, enemies, and more. 2000+ blocks 80+ costumes 7 sprites Lots of lag If you lag then please use either turbowarp or mirror turbowarp, also use it if you want infinite clones. UPDATE LOG: Release v0.01 - Slimer movement Beta v0.02 - Made Slimer movement scrolling + lots of bug fixes Beta v0.03 - Fixed even more bugs with collision and frame adjustment, also made an overly complicated enemy pathfinding. Beta v0.04 - Made enemy pathfinding simpler and made collision with walls and eachother more accurate. Beta v0.05 - Made enemy pathfinding and collision even better, and fixed most bugs with the collision. Beta v0.06 - Fixed a lot of the lag from enemy collision, now can run 12+ clones at a time, also started working on cards. Beta v0.07 - Continued working on cards, made a flipping animation and a card pull out animation. Beta v0.08 - Made card selection and fixed lots of bugs with it, also made it smoother, found more bugs with the player and level collision, and enemy and level collision, also made it so you can damage enemies and gave enemies a chance to dash. Beta v0.09 - Gave enemies health and added XP into the game, drops when killing enemies with a 50% chance for 1 and so forth. Beta v0.1 - Fixed lots of bugs with XP and added an aura that collects them, also decreased amount of lag from enemies, now can run 20+. Beta v0.11 - Added a level bar, brought cards into the game, made a decent transition from level up to cards, and a TON of bug fixes. Beta v0.12 - Enemies now spawn randomly every so often, depending on local difficulty, also added more levels.