This is a concept for a game called edge of insanity a: m1 idle: idle c:first ability: blood spill d:second ability (first variont): rotten spear e:second ability (second variont): decaying impale f:kill animation
ability discriptions ----------------------------------------------------------------- Ability 1:blood spill Acts like john doe's puddle but it give "rotting" for 1 second and shows the survivors location rotting slows and deals dmg over time ------------------------------------------------------------------- ability 2 (first variant):rotten spear rotten spear acts like blood hook but it has a quick time event and it gives bleeding 2 for 3 seconds if missing the qte if the survivor wins it tho they are freed and the rot is stunned for 1 sec ------------------------------------------------------------------