semi mobile friendly for most gameplay. (you cannot move the camera but you can still do everything else!) keybinds: arrow keys to move your way through the map, and select certain creatures from the shop. (scrolling options.) instructions: in the how to play button is basics for starting a new game but for saving and loading: when done for the moment press the | | in the top left of your screen the hit hit the "save data" button to then copy what shows up in the list as that is your save code from there you input it into where it is safe and preferably not anywhere with a character limit! (like a .txt file or a message to yourself in somthing like google mail) for which to load that data, copy that save code from where you put it, then click the load button and paste it when it shows the input, then hit the checkmark to submit it and if all is right then it will be how you left it! notes on use: feel free to use this game as a bassis for your own projects! (perferable update 1.0 as it would have all the basics!)
changes: data encryption for save Data and the singles and decorating portion of redundant river. expect the rest soon like the others that have up to the first triple and outolmaa to be like that in redundant river. (your save code from previous updates will NOT work here! also expect saving of the currencies to be in one also encrypted variable so that you cannot easily edit what the game thinks you have!) Also final map system is in, at least for now, being that now when you highlight a place you can access in this update, it will glow! (and also the overall map's looks including upcoming for this series of elders turned young!) also fixed the feed sound, so now if you feed a full creature it wont spam the feed sound. I will also be doing balancing of place prices next update most likely as currently if your dedicated you can complete this in about 3 hours, so you wouldn't have a need for the save code, but I do plan on making that play time longer, and remember, you are rewarded in this game for afk! notes: 1. every update from the first update (1.0) onward will be able to use the same exact save code setup. the additional place lists are added to the end of the save code and are skipped if blank or not added! (the game will adjust as you get more places if you also get them out of order. unless you know exactly what you are doing when messing with save codes then dont touch them at all, one wrong thing out of place and the save code will no longer work!) you can see demo for how the save arrays work, they are simpler in that. 2. you can put your save code into a .txt file if on computer or a text message to yourself if on mobile for which all that is needed is that the first thing on that file is the first number in the save code for it doesnt matter if the end has a bunch of random characters as the loading will ignore them, but it is important that the first character is the right number otherwise it will fail at opening. 3. please dont try and cheat, everything is made to be able to be used again in something like a remix IF you read and try and understand the code first, cause otherwise there will be issues as the game will begin to break and one thing is left unset next time you try and save then load it again! credits: view this project for info; - made the bassis of the song "the zoniary prairie" and with it a sound bassis for 2 monsters and their relative motif.