#roblox #grace #popular COLLABS: Mouse Chef - by @treefoodfreefood Safety Tourch - by @Mr_marioSuper --------- heh... lets do this One More Time! --One More Time Update-- After a rushed V0.1, things are different now. This update focuses on replayability and polish that "V0.1" never got while keeping the game fun! --- Title Cards: Rounds now begin with custom title cards based on the selected gamemode * Clearly shows what kind of run you're entering * Adds style and immersion at the start of every round * Helps players instantly understand the tone (Zen vs Normal, etc.) !ZEN WAS DELAYED! --- Insane Modifiers: A new tier of modifiers unlocks after **Saferoom 5–6**. * Designed to "push runs into chaos" * Includes extreme effects like: * instant-kill behaviors * high-speed gameplay changes * modifier synergies (yes… they stack ?) * Turns late-game into a **true survival test** Expect things to go from manageable… to completely insane. --- 5 New Entities: FIVE brand-new threats have entered the game. Each entity is designed with: * **unique mechanics** * **clear (but sometimes deceptive) warning cues** * **learnable survival rules** These expand gameplay variety and make every run feel different. --- Notes System: Notes have been added! Use the "space" bar to show notes! * Give short survival hints for entities * Help players learn mechanics without needing a tutorial * Keeps information quick, simple, and useful Learn from the notes… or learn the hard way. --- Shop: The shop system has been newly introduced and will continue to grow over future updates. *Basic shop structure is now in place *Future updates will expand it with more items, systems, and progression features *Designed to support long-term replayability and run variety The shop is currently a foundation, not a finished system. --- Improved Models: Some entities and visuals have been reworked. * Better clarity * Stronger identity for each entity * Improved overall look and feel Visuals now help gameplay—not just appearance. --- Lobby Added: A proper lobby system is now in place. * Central place before playing * Supports gamemode flow and future features * Cleaner transitions into gameplay --- Improved Collisions: Movement and collision systems have been updated. * Reduced issues with clipping and phasing * Better consistency when moving at high speeds * More reliable interactions with rooms and triggers --- Quick Menu: A new quick-access menu has been added! click the enter key for the menu! * Faster navigation * Easier access to important options * Smoother overall experience --- Mobile Controls: Mobile support is now here! * On-screen joystick for movement * ALMOST Full support for mobile gameplay * Additional controls (like jump/slide) are being worked on Play anywhere, not just on PC. --- Update Logz: An in-game update log system has been added. * Lets players see what’s new * Keeps track of changes over time * Helps communicate future updates --- Quality of Life Improvements: A large number of small improvements have been made, including: * smoother gameplay flow * better system stability * improved feedback and clarity * general bug fixes and polish These changes may be small individually—but together they make a big difference. --- Final Notes: V0.2 is a major step forward from V0.1. Thank you so much for the love this got! Guess we can... "Spread The Love" Next Overhaul! or... "Keep The H8" ------------------------------- Game Was Truly Released On "March 16 2026"