Beat the same level of a scrolling platformer, but with a different ability each time! If you liked this game, consider liking or favoriting it to show your support! Even better, follow @Nitro_Tom ! @-Adjust- , @louisrk , @CatianIV , and @bossgta liked :D *Use TurboWarp for high quality pen: https://turbowarp.org/1263698495?hqpen&limitless Laggy? Go here: https://scratch.mit.edu/projects/1263698495/embed Use WASD/Arrow keys/Joystick to move and jump, and use space to use your special ability if your special ability isn't just movement. You can press P or click the pause button(on mobile)to pause. Press r to respawn(sorry mobile users)! For mobile, in order to use your special ability, make the joystick go down. Click the button to the right in order to jump. Because I made the joystick multi-touch, you NEED to keep your finger on the joystick the whole time. In order to scroll right and left while selecting a level, just hold down your cursor, and if you're cursor is on the right side of the screen, it'll scroll right, and the same is for left. The arrows do nothing, they just tell you which way to go. Different blocks do different things. Here is an explanation: GREEN BLOCKS - Normal ground RED BLOCKS - Danger(Do not touch) YELLOW BLOCKS - Bounce pads BLOCKS WITH TRIANGULAR FLAGS - Checkpoints BLOCK WITH SQUARE FLAG - End This pen game was made specifically for PeGMA, or Pen Game Maker Awards. Credits: @Aeroniix /@greedjeese (same people) for the PTE @griffpatch for 1 script of the platforming code @Nitro_Tom (me) for the rest of the code (me) for all art xD for creating TurboWarp, as I made lots of this in TurboWarp(with no extra extensions). and for testing mobile mode Soundimage.org for the music The Scratch sound library for the SFX This project is easily remixable! All you have to do is change where the enemies spawn, and where the platforms spawn. Change the enemies in the "create enemies" custom block, and change the platforms in the "add platforms" block. Notes: No "erase all" block. 0 backdrops/costumes. 1 sprite. 4 clones. 2749 blocks. Change log: 1/8/2026 (First day of working on this): Finished the main platforming scripts. 1/9/2026: Added more of the level and made it so that different blocks would do different things to the player. Also added respawning. 1/10/2026: Added arrows to guide the player, fixed all bugs that I currently know of, added pausing, reduced lag, and added checkpoints. 1/11/2026: Pen text engine is now added. Also added sound, fixed minor bugs, added the first 3 abilities, added the pen drawn thumbnail, and added more of the level. 1/12/2026: Replaced the previous text engine with a new and better one. 1/13/2026: Added enemies. 1/14/2026: Changed the title screen, and fixed minor bugs. 1/15/2026: Added more of the level, and started adding a level select. 1/16/2026: Made the transitions much smoother, and finished the level select. 1/17/2026: Added settings, where you can choose whether you want SFX or not, and the same goes with music. Also fixed minor bugs. 1/18/2026: Added more of the level, and added a stars background. 1/19/2026: Added more of the level and fixed minor glitches. 1/20/2026: Added a swaying effect to an ability. 1/21/2026: Fixed minor glitches. 1/23/2026: Changed how the bg works, and fixed more minor glitches. 1/24/2026: fixed a major glitch. 1/25/2026: made it so that the player isn't always in the middle of the screen. 1/26/2026: Fixed tons of minor glitches, and started adding more settings(quality, mobile). 1/27/2026: Started adding mobile mode, and finished the new settings. 1/28/2026: Finished a tiny bit of mobile mode. Also fixed minor glitches. 1/30/2026: Fixed glitches. 1/31/2026: Fixed more glitches, added the 5th ability, and finished mobile mode. 2/1/2026: Added collectibles, and changed the thumbnail to a new and better one. 2/2/2026: Made an even better thumbnail, and fixed some minor glitches. 2/3/2026: Added more collectibles in game, added the 6th ability, reduced tons of lag, and added a collectible "score" counter. Also added the 7th ability, and replaced the old and hard to use joystick with a new and better multi-touch joystick. 2/5/2026: Added the 8th and final ability! 2/7/2026: Added positions of coins, and fixed all glitches. 2/7/2026: Initial Release Tags(Some of these are for my project showcase): (Beat the same level of a scrolling platformer, but with a different ability each time! Made for PeGMA, or Pen Game Maker Awards.)