Kryhstyne Tymothy "Kryhstmas" "Tyney Tym" "When I said I was a safe-cracker I meant I'm chill and regularly wear festive ceremonial military garb." Visions of sugarplums: Allows Kryhs to conjure nuclear fruit in smoothie form, they use this for alchemy and also to generate impetus which Kryhs uses to conjure ice, cryogenics, candy, and other assorted mundanities, as well as the formation of fission doubles. It's cold outside: Allows Kryhs to manifest and inflict anti-entropy, useful for handling volatile elements and neutralizing opponents. On an open fire: Allows Kryhs to manifest and inflict hyperium, which serves to both massively boost alchemical potency and act as a source of woe and spark, which can further be used to create cruor, phantom, peppermint, invernal, just, generally a versatile ability. They can combine it with anti entropy to create glitch as well, but don't tell, it's a secret. They apply hyperium corruption to empty space to cause distortions and create telekinetic propulsion for combat, traversal, and alchemy/crafting. Winter wonderland: Kryhs is capable of manifesting pattern, and also taking a degree of executive control over personalized portions of the hive mind to establish remote control and send data. They imbue pattern into their creations unconsciously, and carry in them a piece of irremovable corruption. They are capable of using the pattern to form rubicon, flesh, melancholy, shade, many such things, using melancholy to spread pattern and shade to destroy instances of liminal green. Kryhstmas cheer: Kryhs is capable of amplifying their cheer to a supernatural degree, generating wonder in themself. By using invernal they can combine wonder with strife to achieve dual power amplification in combat, capable of using their anti-entropy to prevent decay from taking place to let them function for short periods in this state outside of combat. Before I melt away: A being infused with the concept of the cold, though they crave warmth they are extra vulnerable to its threats. Their flesh burns more easily and they may grow sick in high temperatures. A beautiful sight: Kryhs' immense enthusiasm can be a hazard to themself, they receive additional corruption from wonder. While they are able to regulate their own wonder levels well in a closed system, this combined with their regular wonder and strife usage makes them vulnerable to corruption from external sources. Just like the ones I used to know: Kryhst is a sucker for nostalgia, and receives additional corruption from liminal green. Liminal green also causes increased sanity loss to them. They have several measures against this, having protocols to muster shade and cruor to fight off the green. Pines and needles: Kryhs does not take fishbone well whatsoever. It accumulates faster than usual in them when corrupted and they do not receive the stealth or offense bonuses provided. One of the few methods of causing them noticeable pain. Despite the name, the condition is unrelated to pine trees. Jack frost nipping at your nose: Kryhst is perpetually freezing cold, while they do not experience health drawbacks from this portion of their affliction it severely impacts their nerves, preventing them from noticing most sources of pain. If they were impaled, they likely wouldn't notice until they saw the blade. Though the cold never stops, being in warm places and dressing in heavy clothes provides comfort. Composition: Primarily composed of non elemental meat laced with tiny amounts of pattern, peppermint, anti entropy, melancholy, shade, wonder, and ice. Their phantom and wraith are standard, running on fragment based data storage with the added ability to remove memories should the need arise to censor cognitohazardous material or make room. Even though they have some shade corruption, that isn't why they are grey. Their skin just looks like that. Shade corruption makes them gray-er, it doesn't seem to change their appearance but it is somehow still noticeable. Their eyes have a soft glow of wonder inside them. Their pattern corruption has caused the ice and mint crystals inside of them to form pretty patterns in their meat. They don't seem to need to eat despite being made of meat, but when they do it seems to be exclusively sugary foods, divided into candy, candy cane, candy corn, and syrup, which seems to temporarily increase energy. They have a nose (uncommon), it's just under their scarf most of the time. Items: -Pennyroyal: A thin saber forged from peppermint with an anti-entropic and woe infused edge. The generation of woe to empower strikes is accompanied by the creation of more spark which can improve cognition and accuracy, helping to make up for Kryhs' poor strength and constant shivering. The elementally neutral core can be infused with hyperium separate of the hardened blade to provide speed and power without causing glitches from hyperium-AE fusion.
Items cont.: -Aether globe -Aether globe full of invernal -Aether globe full of cursed space -Steel anti-entropic shield More: (Nothing yet) Credits: Spindler for worldmaker! Miitopia powdered peaks map theme You know I just had to make an ice wizard.