Balls will have scaling and abilities that are inaccurate to their "canon" forms due to both my programming and my choice, but I'll try to stay as faithful as I can. Instructions and guides in the project. Available Balls: Unarmed, Speedy Planned Balls: Duplicator, Slammy, (Dash, Mouser)
Obviously since this is a very physics-based game made in Scratch, it's not perfect. There are bugs and the physics don't always make sense. I am aware of this. I made this in 4 days. I will update this in the weeks to come. Art by me (will be updated) Coding by me (will also be updated) Music will be added later (everything will be updated ok??) SFX from Scratch library (...okay maybe not this) Inspired by Earclacks ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Update Log ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ > January 10th 2026 -- started project, added player and enemy Unarmed balls, tweaked background colors, added floor bounces and collisions > January 11th 2026 -- added wall collisions and anti-clipping measures, added mouse control > January 12th 2026 -- added main menu and ball selection, polished menus and fixed physics bugs, made the mouse only affect the player when clicked, tweaked physics > January 13th 2026 -- added ANOTHER anti-clipping measure, made a match-end screen for each outcome, made match-end screen loop back to main menu, added pre-game intro, tweaked thumbnail, fixed some bugs, buffed vertical player control speed JANUARY 13TH 2026, 3:40 AM -- OFFICIAL RELEASE ...*ahem,* added music almost exactly an hour later. ...and then fixed it the morning after. Oops. > January 13th 2026 (continued) -- added more submenus, fixed submenus, made it easier to see when you're damaged, added Unarmed comeback mechanic > January 14th, 2026 -- polished menus, added Speedy, fixed Speedy, realized Speedy is WAY overtuned, went to bed anyways, came back almost immediately and gave Unarmed a healing factor during their comeback flash ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Note: I made this in less than a week to prove a point. My dad's birthday, my first day of my second semester of college, and a very important commission's due date all took place during the 4 days of development this game had. Not only did I make and finish something, I SUCCESSFULLY juggled it with my other stuff too. I did it. ~~~~~~~tags (do these even work anymore? idk)~~~~~~