FIRST AYS OF 2026!!!!!!!!!!!!!!! YIPEE!!! I bet y'all didn't expect this lol. Tbh, I'm very proud of this. The amount of things I pulled of in this ays makes this so likable to me. It also gives me a lot of opportunities:D (forget about Malice, Hiroshima is next). I hope y'all like the ays:) there's more to come! ------------------------------------------------------------------------- - Double click the flag to sync the music with the notes! - - WELCOME TO THE EDS55 AYS ENGINE - A complex AYS engine that enhances the original vision for normal AYS engines and to closely replicate the original FNF engin behaviour. (And also BP lol.) Im gonna be for real, this AYS engine is not perfect, its way too complicated for the average person to get the jist of it, but again, whose engine you choose is what you use, and theres nothing wrong with a personal preference. I made this engine as a love for my passion of making AYS projects, and that lasted a long while. Im very proud of my journey, and I hope it all goes best for you guys. Enjoy, and have fun using this engine! V4.5.01 - Removed dialogue function at the start, now used as a bonus feature if you want to use it for your own AYS projects, to put it simple, go to the background sprite and change the broadcast from “Start Countdown” to “ Mild changes to transition sprite Minor changes to UI Cleaned up variables tab again Moved tutorial guide from here (the instructions tab) to inside the project located in the void sprite Cleaned up instructions notes overall New thumbynail A big tutorial on how to use this engine further down in the instructions tab here. Cleaned up most of what what already in the engine UI wise. A more advanced dialogue sprite! You saw this coming from my VS Imposter AYS projects. Albiet with the original portraits as theyre iconic to this engine. Refreshed Dave icons! His sprites might get remade considering theyre pretty dated, but dont count on it. (Ive aleady made 2 Disability AYS projects if you count this one as a Disability AYS.) We will see though! Cleaned up variables tab a bit more Removals of unneeded things, this included the Debug menu, the secret cutscene, and the old sprites for GF and BF as well as a few other things. This might be a bit of a controversial change, but if you want to approach this project in a good way then unecessary additions leave a bit of a rough picture. Im looking at you, AYS’s with the stupid loading screen addition… Also its to improve optimisation and performance in case people struggled with loading this project Few more bugfixes i tink i forgot
CREDITS: - The song is by Zust!. The chart is by Jordan Santiago - Background elements are all taken from strident crisis rebooted (goated mod :fire:) - Oppo, Thearchy and Tsukareta sprites are based on Lambi's sprites for SC:R so credits to him:) - The design on Phono is partly based on Shei's take, but the poses are based on Mikexpunged's sprites so credits to both of them:D - This engine is made by @EpicDarkSoul55 (great engine) - All the other stuff is done by me. My sprites can be used, but you should ask for permission. That's about it. If I missed something please tell me.