Highly Non-Mobile Friendly (Will add Mobile Controls Soon) PC Controls: Space/ Space Bar : Jump Left Mouse click/ Click : Base Attack Jumped/ In Air + Left Mouse click/ Click: Base Downslam Left Mouse click/ Click + Space/ Space Bar: Base Uppercut Pc Controls: (Key 1) 1: Base/ Awk Move 1 (Key 2) 2: Base/ Awk Move 2 (Key 3) 3: Base/ Awk Move 3 (Key 4) 4: Base/ Awk Move 4 (Key G) G: Ultimate/ Awkining Mode - Special Controls: – (_ key) - : Turns Shift-Lock on /off – (K key) K : Give ult mode – (J key) J : Gives no cooldowns Jump + Space/ Space Bar (While in air) : Double Jump (Air Combos if used successfully after dummy is ragdolled) - Other: Note that this will be occasionally updating every so often, so make sure to put something that says outdated to tell others (and yourself) that it doesn't fit or isn't the current updated version of OMM.
All Code made by @Oxothrust . @Axolotle140 For the Player model and Walk/ Sprint animations. Version 1.0.0 – Shared Oxo's Moveset Maker Version 1.0.1 – Fixed Dash not adding to the Combo Score Version 1.0.2 – Changed Shift-lock which was always turning off on flag pressed Version 1.0.3 – Added UI Visuals to the template added ultimate bar Version 1.0.4 – Reworked/ Changed how the Double Jump mechanic works — Added an Height Limit (Around Being Over the y position of the moves) — Added an Cooldown time if you land an successful air combo (3 seconds). Version 1.0.5 – Changed Double Jump to not used while dashing. Version 1.0.6 – Added Sound Volume, changed M1s to be faster if hitted on target, added creators to the game. Version 1.0.7 – Added dummy Hp Added sick downslam finisher. Version 1.0.8 – Made M1s even faster if hit