Controls: > Keyboard - arrow keys > Mobile - coming soon! Game is currently in very early alpha. Please wait for features to be added. Some features may lag - performance optimization tips are always welcome! Version Alpha-0.2.1
Credits > Nintendo - inspiration (Super Mario Kart) > @The_Kitty_Coder - some coding help > Scratch Team - Scratch S; Gobo shape; etc. > All else by me Changelog 0.2.1 - 20 April 2026 - Fire Forest > Added the Fire Forest track, an autumn forest with randomly-placed deciduous trees. > Caution: Fire Forest is very laggy. Not recommended for lower-performance devices. > Added randomly-placed dandelions to Track1 and Pi Circuit. > Added a rainbow in the distance on Rainbow Circuit. > Rewrote object layering due to this update being made in Scratch Desktop and based on an older version of v0.2.0. 0.2.0 - 14 April 2026 - Object Rendering > Added objects to select tracks: Track1, S-Curve, and Banana Park > These objects render from back to front. This update may not seem like a lot, but it's the first step to multiplayer, items, and more! Banana-0.1.5 - 1 April 2026 - April Fools' 2026 > Added Banana Park track 0.1.4 - 26 March 2026 - Laps Part 1 > Added VERY EARLY APLHA laps system. > Quite laggy - tips for optimization are always welcome! 0.1.3 - 17 March 2026 - St. Patrick's Day update > Added the Four-Leaf track > Added the Rainbow Circuit track 0.1.2 - 14 March 2026 - Pi Day update > Added the Pi Circuit track 0.1.1 - 12 March 2026 - Track rendering patch > Improved track rendering to make the track more solid 0.1.0 - 12 March 2026 - Initial release > Track rendering via raytracing > Menu screen for track selection > Very basic controls > 3 tracks: Track1 [name pending]; S-Curve [alpha]; and Gobo Circuit [beta] #Gamesn