Better On Turbowarp: https://turbowarp.org/1264215723 HOLD and DRAG the Screen to Rotate HOLD SPACE to Save as OBJ To review Sphere Types, change the Sphere Type Slider To change mesh detail, change the MESH_INTERVALS slider ( This has an quadratic impact for Spherical Coordinates and Quadsphere and an exponential impact for Icosphere as it subdivides, so be wary of raising this too much ) Credits: https://scratch.mit.edu/projects/971821375/ for Trifill OBJ download is done with a data URI I used planet textures from https://scratch.mit.edu/projects/1252872479 to test the UV mappings
I noticed the UV mapping in Blender for non-UV spheres (Icospheres and Quadspheres) was significantly distorted, even with UV->Sphere Projection, so this project aims to generate meshes with more equirectangular UV mappings. The mesh's color here (red -> cyan) represents the average U of the face, and the saturation (white -> colorful) represents the average V of the face.