1/9/26 - Hi guys, decided to post my 2-year demo project from school, it's not the best, but I hope you guys enjoy! 1/9/26 - decided to make a quick rework to the insane-away cans (bought from the vending machine, not the offbrand version meatman gives you (but thats for another update), anyways i reworked the insane-away to now regenerate 4 sanity every half second, incrementing to 100, instead of it being instant, i also changed its model. 1/10/26 - Hey guys, decided to release another update for another mode, Impossible mode, i also changed some things and fixed some bugs. Hope you enjoy! 1/12/26- Decided to make some changes that affect gameplay [code changes] 1. Nerfed insane-away to only regenerate 2 every .75 seconds unlike the 4 every .50 seconds, but it will still increment into 100 2.Buffed both extreme and Impossible mode 2b.Extreme now has a 0.001 per 0.1 second sanity loss counter idk what to call it 2c.Impossible has three 0.001 per 0.1 second sanity loss counter 3. Nerfed Sanity loss, now only taking .10 every .75 seconds instead of .25 every .50 seconds 4. Changed codes for modes Hard for HARD mode Extreme for EXTREME mode Impossible for IMPOSSIBLE mode you'll get the idea. [Cosmetic/sound changes] 1. I changed the door model for the 'Office?' section 2. also removed the original gold collect sound, that sound was annoying anyway. I hope these changes help in some way! Oh, and before you play... 1/14/26..
(THIS IS A DEMO) ULG stands for Untitled Lab Game. Codes: ---{MODE CODES}--- *LOOK AT 1/12/26 UPDATE, THESE ARE INVALID AND WILL BE CHANGED LATER (but I'm too lazy to change it yet)* 682001626 (HARD MODE, 2x insanity loss, sanity boosted from 25 to 50) 123456789 (BABY MODE, does nothing yet) 2103 (GLITCH MODE, does nothing yet.) 58432 (EXTREME MODE, 3x sanity loss, sanity boosted from 25 to 100, sanity loss amount doubled except for standard sanity loss increment) 666 (IMPOSSIBLE MODE, sanity loss 6x, {A CHALLENGE} ---{INF CODES}--- 'Inf money' (Infinite money) 'Inf sanity' (Infinite sanity)