< Description > Welcome to the dum-dum engine, an engine I made (mostly) from scratch since the only way I can understand this stuff is making it myself --------------------------------------------------------------------------------- < Controls > A,D - Walk W - Jump Q - Dash E Moves: Normal- Punch (CD:2) [Just a punch, nothing else] Air- Slam (CD: 3) [Teleports to dummy if they're high enough, works well with uppercut] Hold S- Uppercut (CD: 0.1) [Meant to combo extend] --------------------------------------------------------------------------------- < Commands > 1- move urself 2- move dummy 3- toggle cooldowns 4- show cooldowns --------------------------------------------------------------------------------- < Update Logs > January 14th: Release! The game has been released January 20th: V1.1 Remade the character model, replaced animations, added more sfx, removed running (it was either remove it or make people hold space to run and I'm not doing allat). ---------------------------------------------------------------------------------
Credits: Everyone who's assets I used, sadly can't fit all your names here. But I did use the cooldown code from goober engine Notes: If anything in the project has a [!] in the name, DO NOT DELETE IT, IT WILL BREAK STUFF (or it messes stuff up visually).