Welcome to Colourosity with 100 colors. Extra Rules I couldn't fit: No Takeback Looping (Don't just +1, -1 the same two colors in an infinite loop) You can only have a color be in the haven for 3 turns/remixes, and each time they will heal 5% of their hp. You can choose to not fight the boss, but it's often reccommended to do so as whichever color gets the last hit in gets either a power boost, or an item. If an important event is going to happen next remix i may claim it, but i will also try to get it done in a fair timeframe, preferably short so that you don't have to wait too long. EVENTS [Chapter I Part 2]: [27]: A new event starts called Water Cluch where you jump into water below but if you miss you die but if you make it you get a 5 point prize also Sky falls into the void. [28]: Smiley makes it, Monochrome attacks Scarlet cause he realizes that there's likely a super good prize in store for the winner. Magenta hits Mauve, and Sky makes it back up, although they get taxed. Also some other miscallaneous things. [29] Tr. Lime get's pushed off the platform and into the spikes also Teal sends Ivory to his demise. [30] Teal's plan fails cuz turns out the ground is 2D and not 1D. Green completes the jump, and Chartreuse runs off, cuz THE BOSS IS HERE!
Boss 1: Abnormally Large Arachnid HP: 30, ATK: 3 The Way Bosses work is they go around and cause havoc and the colors/colouroids can fight them. The more damage dealt the more points given when defeated. Also bosses will spawn either when a certain remix number is hit, or a number of marbles are out/remaining.