| Instructions: Code Rate: Code rate is a measure of how efficient an encoding is. It shows how many original characters it stores per number or symbol in the code. A higher code rate means the encoding uses fewer digits for the same text, so it’s more efficient. In some texts, my code rate was up to 50% less than Length-Prefixed Encoding. Preview Text: The text used in the project preview comes from the classic novel Alice’s Adventures in Wonderland by Lewis Carroll. | Description: Hello Everyone! This is a very unique project, and I’m very proud of it. Most Scratch projects that encode letters use Length-Prefixed Encoding, where the first number of a letter tells you the length of the code, and the following numbers represent the letter’s position in the alphabet. While functional, this is not very efficient for long texts. My system, called “+26 Encoding”, uses fixed-width encoding as a base, which is more efficient on average because each letter normally takes the same number of digits. On top of that, I added a novel word-boundary trick: spaces are encoded as part of the last letter of each word, not stored separately. For example, in "Bob likes football", the last letter of each word is augmented by +26, so the decoder knows the word ends here. If extra characters like punctuation are used, the system adds the total number of supported characters instead of 26. This makes +26 Encoding faster, more space-efficient, and self-delimiting, while still being easy to decode — perfect for Scratch projects and fun coding experiments!