RELEASE: 1/9/26 - Hi guys, decided to post my 2-year demo project from school, it's not the best, but I hope you guys enjoy! INSANE AWAY REWORK: 1/9/26 - decided to make a quick rework to the insane-away cans (bought from the vending machine, not the offbrand version meatman gives you (but thats for another update), anyways i reworked the insane-away to now regenerate 4 sanity every half second, incrementing to 100, instead of it being instant, i also changed its model. IMPOSSIBLE MODE UPDATE: 1/10/26 - Hey guys, decided to release another update for another mode, Impossible mode, i also changed some things and fixed some bugs. Hope you enjoy! CHANGING UPDATE: 1/12/26- Decided to make some changes that affect gameplay [code changes] 1. Nerfed insane-away to only regenerate 2 every .75 seconds unlike the 4 every .50 seconds, but it will still increment into 100 2.Buffed both extreme and Impossible mode 2b.Extreme now has a 0.001 per 0.1 second sanity loss counter idk what to call it 2c.Impossible has three 0.001 per 0.1 second sanity loss counter 3. Nerfed Sanity loss, now only taking .10 every .75 seconds instead of .25 every .50 seconds 4. Changed codes for modes Hard for HARD mode Extreme for EXTREME mode Impossible for IMPOSSIBLE mode you'll get the idea. [Cosmetic/sound changes] 1. I changed the door model for the 'Office?' section 2. also removed the original gold collect sound, that sound was annoying anyway. I hope these changes help in some way! Oh, and before you play... 1/14/26.. TIMED UPDATE: 1/12/26 - decided to readd the timed gamemode that was scrapped during development of the old game; Scary Kats, i had to rebuild it from scratch since the og almost had little to none coding left of it, hope this proves as a challenge to those foolish people who try to take it slow on this gamemode PART 1 OF OVERHAUL: 1/12/26 - It's official, this game is getting reworked! im tired so this might be short [Cosmetic changes] 1.Meatman got a new look now a fisher looking for fish to survive on with his not so great tasting fish and egg sugar swirl, too bad its expired. 2.reworked meatman cutscene now less invasive and more friendly, map still isnt the best, but be patient! 3. new screwdriver newscrewdriver. [coding + anim changes] New vent animations, both for dislodging the shaft in the vent and 'entering' the vent. kinda it for this part but there will be more! Update: PROJECT: OVERHAUL: PART 2 NEW ROOM MODELS NEW LIMITED MODE, BRUTAL idk update: for some reason none of these saved :( ok so I nerfed timed mode to 60 seconds because of the new song I added. yes so this is actually a mini update sorry. update 2: made coin generator.
(THIS IS A DEMO) [ALSO MADE FOR PC PLAYERS] ULG stands for Untitled Lab Game. Codes: ---{MODE CODES}--- Hard (HARD MODE, 2x sanity loss, sanity boosted from 25 to 50) 123456789 (BABY MODE, does nothing yet) 2103 (GLITCH MODE, does nothing yet.) Extreme (EXTREME MODE, 3x sanity loss, sanity boosted from 25 to 100, sanity loss amount doubled except for standard sanity loss increment) Impossible (IMPOSSIBLE MODE, sanity loss 6x, {A CHALLENGE} Timer (TIMED MODE, nothing sanity related but theres a timer that starts at 50 seconds and goes down, can you outbeat the speed and win?) Brutal (BRUTAL MODE, SO MUCH SANITY LOSS!!!) basically ---{INF CODES}--- 'Inf money' (Infinite money) 'Inf sanity' (Infinite sanity)