Every year, she paints a new number on the Monolith. Every year, she erases us. It’s been decades since the Fracture, when Lumière broke off from the main continent and she appeared in the distance. The Paintress. She paints a number on the horizon, a countdown, and every year, she erases more and more of us until it’s only our youngest left. She aims to take us all. We will not let her. This year, our Expedition will be different. We’ll defeat her, and she will never paint again. *** Forum version: https://scratch.mit.edu/discuss/topic/721861/?page=12#post-8923650 Writing excerpt: https://scratch.mit.edu/projects/1247837467/ *** Hello, and welcome to my (co)leader application for this session of SWC! Good job to all of you that guessed my theme, because yes, it is indeed Clair Obscur. I’m beginning to think I’m rather predictable. I apologize in advance for just how terrible the graphic design is. The thing about applications for the March session is that they happen in January, and seeing as I’m traveling for early January, it means I really only have a week to get the formatting, art, coding, and whatever done. So that’s annoying. Please let me know if any of the coding or whatever doesn’t work! I did it fairly quickly, haha- To head to the slides, click an object (the buttons)! Click the left side of the screen to go back, and click the right side to go forward! It will close automatically when you get to the end. Anyway, here’s the breakdown of all the different buttons! Rose • About Me + Experience Guitar • Cabin Preferences + Excerpt Rocks • Time Dedication and Management Tree • Collaboration & Assets + One Quality Compass • Cabin Atmosphere + Checkboxes Letter • Bonus Question + Credits These are all things that sort of symbolize the game in some way to me! In case you’re curious, here’s why I think so… Roses: The Gommage, of course, is filled with traditions, because they have to celebrate it. One of those is to give roses to people on the day of their Gommage. Guitar: Lune plays guitar. Do we need any more explanation? I also have this screen capture of her playing as my phone background, and it’s genuinely so pretty. Rock: Purely because of Esquie. He’s very iconic. “Losing a rock is better than never having a rock.” Tree: SPOILERS! I won’t say much. But there is a tree that looks quite similar to this in the game. I’ll leave it there. Compass: Obviously, as Expeditioners, there’s a lot of navigation, so this kind of is an homage to that. It also turns out that I’m very bad at it. Anyway, there is a compass that shows up in the map screen, if I’m not misremembering. Letter: Spoilers again! But there’s a letter near the end of the game. If you know, you know. Blue sky: This is the same scene as the tree, so again, not going to say much, but Sciel says something like “Just…open skies.” So I took that as my inspiration for the background. The petals that come every minute and the countdown are meant to mimic the Gommage. I had a better setup for the numbers, but none of the background removers were working with me. So that was a waste of an hour, but oh, well. *** Credits: Thank you so much to… • Everyone involved in making the masterpiece of a game that is Clair Obscur. I'm still not over it. • My dad for making me play the game • Everyone who has endured my rambles about Clair Obscur. There are too many people to name. • Canva for all of the art except for the background on the slides, which is a screen capture directly from the game • Everyone in SWC who has made it the incredible place it is <333 The music is “Près de Lui” (arranged by Sebastian Skaf) and “Alicia” (FINALLY THE FULL VERSION, arranged by Caliko) from Clair Obscur, composed by Lorien Testard with Alice Duport-Percier doing vocals on “Alicia,” played by yours truly <3 The piano is, uh. A bit shaky. I wish I knew the second pages of both the songs better, but I did what I could, I suppose. I've also found out that the school's piano benches are very squeaky. Sorry about that. I feel like I’ve forgotten something important. I’ll probably remember it later.