This works best in Turbo Mode (Shift click green flag) Type r for random matches every time Type p and a number to have a specific ball face everyone else in sequence Type a for every single match to appear systematically Type c to clear battle log Scroll down here for a list of balances and reworks: Sword: No change Dagger: Buff: Spin Speed Scaling buff from +3.75 to +10 Bow: Buff: Faster Shooting Interval from 1s to 0.7s Buff: Arrows have slight homing Spear: Nerf: Rotation Speed nerf from 12 to 9 Shield: Rework: Shield doesn't reflect attacks, only projectiles. To compensate, it deals damage on parry, which scales by +0.5 per parry along with its width. This makes shield less polarizing. Scythe: Rework: New reaper mechanic where each time poison damage is dealt, Scythe will have a temporary rotation speed buff. Now Scythe isn't a boring Sword clone. Staff: Buff: Fireball hit box lingers for 0.25s Unarmed: Rework: Speed it gains on contact with wall is proportional to max speed/damage, at a minimum of 3 Shuriken: No Change Wrench: *Turret collision physics is very janky due to limitations in scratch. Scepter: No Change Hammer: Nerf: Rotation Speed Ramps up 16% Slower Buff: Once Max Damage reaches 10, its speed ramps up proportional to its Max Damage instead of a flat rate Katana: Nerf: Slicing speed nerfed from 0.1s to 0.25s Buff: Once Slices reaches 16, its slicing speed is proportional to the slice count Flask: No change Lance: No change Grimoire: Rework: Instead of summoning minions that copy the enemy's ability and scaling health, it now spawns minions with swords that scale in damage, and each minion has 1 hp with 2 seconds of invincibility upon summon. This makes sure grimoire doesn't have an ability that is fundamentally broken. Axe: No Change Boomerang: Buff: Boomerang throw rate increased from every 3s to 2s Flail: Rework/Buff: The flail spiky ball is no longer affected by gravity. This makes flail less clunky. Crossbow: Rework: Instead of being boring, shooting piercing stunning arrows at constant rate, crossbow now only shoots when its pointing at the enemy. Its damage and arrow speed and stuntime will now ramp up to a max damage after each shot. Arrows still pierce. This makes crossbow more unique as a sort of "sniper." Ramp up speed is the same as hammer. Torch: No Change Rapier: No Change Scroll: Rework: Scroll can parry, and the letters follow its spin direction Rework: Letters can no longer parry Buff: Letter Rate starts at 2 Potion: No Change Scimitar: Mirage Spin Speed starts at 5 and increases linearly by 5 Trident: No Change
Credit to Earclacks for inspiring this Possibly Loggernamy/Copey next Published 2/1/2026 Update 1: Added Torch 2/3/2026 Update 2: Added Rapier 3/17/2026 Update 3: Added multiple matches in one run! Type in two different numbers to have them face off with a score, or type r for a random non scored match each round. Update 4: Added Scroll 4/1/2026 Update 5: Added Potion 4/29/2026 Update 6: Major bug fixes surrounding Wrench and Grimoire god they are so annoying to code 5/4/2026 Update 7: Added Club 6/2/2026 Update 8: Added Scimitar + minor bug fixes 7/16/2026 Update 9: Added 2 more ways to show matches + dagger, grimoire and crossbow bugfixes 7/19/2026 Update 10: Added Trident after 2 weeks Happy Kirkaversary 9/10/2026