This is a semi-accurate recreation of the Earclacks Weaponballs series! (weapons selected are chosen at random) (for now) Note: super dagger temporarily removed Weaponballs Info: -Sword: Increases Damage on hit. Super: Increased turn speed. -Dagger: Increases Turn Speed on hit. Super: Increased Size. -Spear: Increases Damage and Size on hit. Super: Wields it correctly. -Hammer: Builds up Damage and Turn speed over-time. Increases Damage and Turn speed cap and resets Damage and Turn speed on hit. -Bow: Shoots arrows in a 90-degree radius. Increases arrows shot on hit. -Scepter: Damage dealt to the opponent heals itself. Increases Lifesteal on hit. -Shuriken: Throws Shurikens that bounce off the walls. Increases Damage and Bounces on hit. -Unarmed: Doesn't have a weapon, but deals damage by ramming itself into others. Increases speed and damage on bounce. Increases Max speed and damage on hit. -Scythe: Enemy takes poison damage over time. Hits increase poison damage. -Staff: Throws fireballs which explode on impact. Hits increase explosion radius and damage. -Shield: Reflects hits and projectiles. Hits increase shield size. -Axe: Has a chance to hit a critical, otherwise deals 1 damage. Hits increase crit chance and crit damage. -Katana: Damage is dealt over a duration on hit. Hits increase damage by 1, and parries increase damage by 1. -Flask: Throws out flasks that break and release acid puddles. Hits increase DPS (Damage Per Second) of acid -Crossbow: Shoots bolts. Increases Damage on hit. -Lance: Does only 1 damage, but jousts sometimes. Jousts make lance invincible, and deals full damage. Increases damage on hit. -Torch: Creates a permanent flame that deals 2 DPS on hit. -Potion: Throws out a boost pool occasionally. Upon touching, boosts themself to deal full damage. Increases boost damage on hit and boost
Earclacks (obviously) Couldn't implement the actual bow without extreme lag, sorry :( Expect many bugs