arrow keys or wasd to move. Numbers 1-6 for different costumes. Each costume deals a different amount of damage, rotates at a different speed, and has a different ability that can be used via the spacebar or e. Not mobile compatible If you're using a weak device, use turbowarp. 1. the sword. your average weapon. 2. the mace. heavy-hitter. 3. the spear, decent damage, decent ability. probably the worst. 4. the katana. the sword's faster cousin. 5. the dagger. the sword's shorter cousin. deals more damage. 6. the bow. the spear's crazy cousin who decided to make the spears smaller, attach a feather to the end, and launch them using a bent piece of bamboo and then another one. op ability NOT ADDED 7. the unarmed. goes in with his fists. 8. the crossbow. only does 1 arrow at a time, less powerful ability but more damage. 9. the king. does no damage, but summons pawns to defeat the enemy. 0. the magician. spawns pools of magic that damages enemies
testing version MASSIVE WIP any feedback helps inspired by earclacks and medievalballs on youtube for the inspiration Feb 21, 2026: Made the healthbar bigger Jan 29, 2026: fixed some major glitches, temporarily removed the white line Jan 28, 2026: added temporary (probably) music, added wasd support, altered damages, fixed a major glitch involving healing, added a mysterious white line that bounces across your screen that is also synced to the music Jan 26, 2026: Fixed a bug, There's now a death screen, added bow, added better instructions Jan 24, 2026: "Balancing" changed weapon damage, added variable rotary speeds, tweaked WIP bow, added player hp, added unused unarmed. Note: getting to 0 hp will not do anything yet. jan 19, 2026: nerfed mace jan 17, 2026: added variable damage, broken bow, katana and dagger and their abilities, added variable enemy color and size jan 16, 2026: made game, added sword, mace, and spear. planned updates more weapons weapons menu background lore? sfx "battle magic"