For an upcoming rooms fangame I might be making called Vector Rooms. What in the low quality is this- Entity mechanics: V-3: Hiding spot stealer (Possibly will change) V-17: Rusher V-34: Half-rebounder (Similarly to A-35 from IR) V-60: Literally just A-60 from IR or R:LD V-79: Gray locker checker V-96: Blue locker checker V-108: Rebounder V-125: Quiet rusher V-150: Table checker V-177: Mimicker V-200: Speed debuffer V-233: Fast rebounder V-275: Camper (Can check tables) V-333: Summoner
Facts about some entities and mechanics: Checker entities, like V-79, V-96, and V-150 cannot spawn all at once due to it being physically impossible to survive. (However, entities like V-177 and V-333, being a mimic and summoner respectively, do not abide by said rule. Additionally, they take more time to mimic and summon, so if a checker entity is coming while V-177 or V-333 is active, the checker can most likely be avoided before the latter can mimic or summon.) V-200 has the most unique mechanic out of all the entities, being able to slow the player down while it is active, and being the third entity to not damage you (Others are V-3, V-177 (Before mimic), and V-333 (Before summon)) Some entities mimicked by V-177 may have their mechanics changed, like V-60 no longer rushing to the room, and V-125 now backtracking instead of rushing. For V-275's mechanic, a camper is where he will wait in front of your hiding spot for a while, waiting for you to come out of hiding. (He knows you're hiding, but can't get to you since he can't open lockers. This does not apply to tables as he can get you in one.) In my opinion, the best looking entity is V-333, and the worst looking one is V-275. There originally was going to be an entity called V-225, which had V-233’s current mechanic, but it was scrapped. (Along those lines, V-233 was originally V-250, and used to check lockers whilst rebounding. V-333 also had a changed room number, originally being V-300.)