minus prime wins and stuff get reset every update wait for blu dud finish yapping (NOT FORSAKEN REF.) red thing is u and it use WASD not arrow keey to move don't get hit don't press arrow keys or I get angy >:( scroll further down for more in depth stuff and stuff (YOU) 2'S KEYBINDS: space/LMB: homing spike with 0.5 CD if u raged it half CD (0.25) no iframes for 1 btw yipee z: do the dash that gives 0.5 second iframe, small speedboost, and 1 second cooldown x: hevy tf2 blast I call railblast 40 sec CD 50 base damage has long base charge but u can hold it longer when the base charge is finished charging it play a sparkle and when maximum damage reached (200) it play higher pitched sparkle nois (ENEMY) 1'S ATTACKS: normal follow: nothing hes minus not sisphus he cant hurt u with touch but his shockwaves can so be mindful combo: quickly dashes to u 4 times and makes a shockwave every dash, fourth one has a bigger and more damaging shockwave also says "thy end is now" 1 sec iframes on all shockwaves. 150 damage on normal shockwave, 200 on bigger shockwave. rage makes him do the combos faster and makes shockwaves bigger also he travels further be mindful!!1 bullets: 0.5 sec iframes 50 damage per bullet does pinwhel :D says "Die" also his rage doubles the amount of bullets!1!11! crush: 1 sec iframes 250 damage he wait 0.5 sec then goes to ur past position uh use dash for iframes and he says "Crush!" his rage massively increases shockwave size and decreases windup time be mindful!!11!1 dropkick: 1 second iframes he winds up then goes to ur position and goes boom. rage mode makes him wind up quicker and activate the attack quicker as well as making the shockwave MUCH larger so be careful not mindful B) Combo2: only activateds in ragemode he goes "prepare thyself" and its a better combo with only 3 hits but each hit hits harder and third hit spawns a homing bullet that u needs dodge for a bit then it stops homing also the bullet bypasses iframes rage: makes uh him gain charges 1.5x faster and also when he activate it he get aura and says "weak." also this makes all shockwaves larger, all shockwave windups quicker, and doubles his bullet count. no i dont have silly cars humor.
qqerrrrggggfxxxxxxxxxxxxxxxI got bored also this not ain't really a bossfight yet :troll: also my English isn't that bad its js funny to type like this update Logs of doom unfair and everything despair v1: v1 ultrakrill also real east for playtest also for information I will update these logs at the end of the day or when I finish an upd saying "v_: v_ ultrakrill I did this stuff (check _____ for more)" if I did sum to the game. If I didn't I wont put anything. v2: v2 ultrakill ALSO OOPS FORGOT THIS YESTERDAY uh I made 1s first attack, thy end is now. v3: v3 ultrakrill also buffed Thy end is Now! and added Crush. v4: v4 ultrakrill also this took long time cuz I procrastinate uh added dropkick attack that goes judgement then BOOOM also switched to wasd movement but attack/dash/railblast are same keybinds unlike funni red ball bossfight wasd edition v5: v5 ultrakrill also did some rebalancing now some shockwaves are smaller and they dont activate in 0.125 seconds. also there is no special rage attack for 1 yet cuz idk what to do yet so the beams r a placeholdder also in rage mode u get 2x faster dash cd thank me later also forgot to mention this the base dash cd is 2x shorter than funni red ball bossfight bc of how much u actually need it v6: v6 ultrakrill also removed 2x faster dash cd in 2's p2 also added combo2 which is js a better combo v7: v7 ultrakrill also gave 1 dash trails yeah thats it lol its a visual update v8: v8 ultrakrill and the drink also made the dropkick and crush shockwaves expand much much less but start out much larger than the old versions. prob last FUNCTIONAL upd v9: v9 ultrakrill also made debris for shockwave attacks so they don't seem weakish anymore I love ultraslop woah who said ultraslop its obviously ultrakrill