DOUBLE-CLICK GREEN FLAG! Press Z to continue and X to skip. (Customize keybinds in Settings) -=Changelog=- ProConVR Engine v1.0 - Included a “Scene” block. The Scene block allows you to change the backdrop, music, and decide whether to fade into the next scene or not. Also included a (Question?) variable in the Say block to allow Dynamic Question communication between the Full Text Engine and the Base Text Engine. You can control multiple characters inside one string of code instead of constant broadcasts. ProConVR Engine v1.0.1 - Included performance upgrades to make the engine run smoother with complete functionality. You are no longer required to put N in the (Question?) box of the Say block if it's not a question. I also added a "Stop OST" block so you're not required to type "Cancel" in the (OST) part of the Scene block. Also fixed a bug regarding not being able to stop OST loops in the first place. ProConVR Engine v1.0.2 - Included mobile support and customizable keybinds. Customizable keybinds were only available by modifying the code, but this was changed in v1.1. ProConVR Engine v1.0.3 - Included a bugfix that outright skipped the entire dialogue box when skipping dialogue on mobile ProConVR Engine v1.1 - Included Splash Text functionality. There is a guide within the Splash Texts sprite. This automatically adds the “Powered by ProConVR Engine” splash text at the start of the project. Included a settings menu to change keybinds and choose your device. Included a new option in the Say () block to allow you to change the typing speed of the text. Included a Save/Load system built into the Save/Load sprite, which includes a guide for how to customize it and add whatever you may need for it. Included a DualSay () block that allows you to control multiple characters’ dialogues at the same time with different or same dialogues, along with a new Free Roam toggle block that must be assigned to a certain “main” character. The Free Roam toggle allows complete control of a character, along with robust scene management to include being able to walk between different backdrops. There is obviously a guide on how to make this work and how to name and position your backdrops correctly. ProConVR Engine v1.1.1 - Current Release; Small hotfix update that includes new splash texts, fixing some possible confusion with the Save/Load function (Check out the updated guide!). Included a fix regarding the DualSay() function that really messed up the text if you tried to skip or continue dialogue before both sides were done. Speaking of bugs while skipping text, I fixed a bug where holding both the skip dialogue key and continue dialogue key skipped past entire blocks of text unless there was a question block. -=Next Major Updates=- TBD
Feature Suggestion/Bug Reports here: https://scratch.mit.edu/projects/1316661396/ To use this engine in your projects, please do not remove the "Powered By" costume in the Splash Text sprite. It's also highly recommended to add your projects to the ProConVR Engine Studio, which is linked to this project. Copyleft ProConVR Studios 2026