AD - movement W - jump S - fastfall M1ds - combo hold s to skip first slash does aircombo in air (I'm lazy so it has basic animation) E (ground) - High roller E (air) - Split E+S - stomp hold E+S to stomp harder, launching a piece of rock you can punch and combo with other moves but increases cooldown for stomp (doesnt work if rock is out) R- Buster T- blue rose (charges up longer you hold, space to release) rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
This was made by only me with the use of the goober engine by @NoiceACoder The biggest credit I have is to @Doom_Sparda who inspired this, also I used their red queen sprite check out their Nero Sparda Game ( https://scratch.mit.edu/projects/1180241392/ )