I worked REALLY hard on this so please drop a like if you think it's cool! More information is below. Feel free to take inspiration, but don't just steal it. You ain't gonna improve in coding if you steal all your code from others. CONTROLS: Left\Right Arrows: Move Left/Right Up/Down Arrows: Jump/Crouch X: Hold to slam down to the ground E: Show/Hide all variables COMBOS: Move and Jump: High Jump Move and Crouch: Slide Slide and Jump: Super Jump TIPS: You can change direction while sliding. There is no "physics" so you wont overshoot or undershoot your jumps, stop pressing buttons, and you stop moving. Combining sliding, super jump, ground slams, and a bit of practice, you can have extremely fast and precise air control. VARIABLES: Velocity: how much gravity is in effect: (negative = more down force) Moving/Crouching/Grounded? Checks if the player is pressing the horizontal move controls, checks if the player is pressing the crouch button, checks if the player is touching the ground. Player X/Y: tells the x and y position of the player. Speed: how fast the player will move when pressing the move keys (sliding is x2 move speed) CREDITS: Inspiration for movement engine: Ultrakill Code for player: TheMartian7 (me) Sprites for player: also TheMartian7 ( still me) Everything else: once again, TheMartian7 ( yes it's me) Tags: #platfomer #game #original #coding #ultrakill #stickman #platfomer when you just put # in front of stuff and hope it's a tag, and will get you more views.