FIGHTING: -Fighting can occur as training, playing, or a real battle. -Please try to be realistic! You can't just go around beating everybody up! -Injuries can be inflicted on you in a real battle, which can lower you HP (which starts at 100) -Different level injuries lower different amounts of HP: Level 1: -5 HP (scratches, bruises, etc.) Level 2: -15 HP (small cuts, torn fur, etc.) Level 3: -20 HP (cut, shallow claw marks, etc.) Level 4: -30 HP (minor bite, claw marks, etc.) Level 5: -35 HP (limp, bite, torn ear, etc.) Level 6: -45 HP (gash, sprain, wrenched limb, etc.) Level 7: -55 HP (broken bone, unconscious, etc.) -When your HP reaches 0, you die. DON'T LET THAT HAPPEN TO YOUR POOR KITTY!!!! (Unless it's training or playfight, then you just lose! ;3) -Disabilities also effect fight power: Minor disabilities: -5 HP Major disabilities: -10 HP Extreme disabilities: -15 HP -If your character has a disability and you don't know what category it is, just ask me! -Winner is the cat who has the most HP when one side surrenders/dies (try not to die.) -Winner receives a certain amount of Exp based on what the fighters agree on before the battle. No more than +25 Exp ----More fighting rules will be added soon! -----
Thanks to @-HiddenStars- for help with fighting rules! :D