Help Cube Boi defeat the Trievilangles! (Try-evil-angles). How far can you last? Press SPACE to destroy the trievilangles using your DASH. (go down for more↓) Use the GREEN FLAG to retry. hold h for ???
One of my projects for my Grade 9 CTF Coding Class. Check out some extra Cube Boi content stuff: Unfinished 3D RayCasting movement: https://scratch.mit.edu/projects/1258040531/ A Cube Boi! animation I did: https://scratch.mit.edu/projects/1268309449/ Most SFX and all music from Pixabay, HUUUUUGEEEE shoutout to all the pixabay goats there. Dash SFX from sword in phighting. One of Trievilangles woosh SFX is from the Scratch Sound Library and its hit sound is from Undertales heart break sound. Everything else by ScratchZC0des NOTE: Plan below cancelled and changed, read this project for more info: https://scratch.mit.edu/projects/1258040531 ̶T̶h̶i̶s̶ ̶g̶a̶m̶e̶ ̶e̶x̶i̶s̶t̶s̶ ̶a̶s̶ ̶a̶ ̶ ̶̶̶t̶̶̶e̶̶̶m̶̶̶p̶̶̶o̶̶̶r̶̶̶a̶̶̶r̶̶̶y̶̶̶ ̶v̶̶̶e̶̶̶r̶̶̶s̶̶̶i̶̶̶o̶̶̶n̶̶̶ ̶f̶o̶r̶ ̶m̶y̶ ̶m̶a̶r̶k̶,̶ ̶t̶̶̶h̶̶̶i̶̶̶s̶̶̶ ̶̶̶g̶̶̶a̶̶̶m̶̶̶e̶̶̶ ̶̶̶w̶̶̶i̶̶̶l̶̶̶l̶̶̶ ̶̶̶b̶̶̶e̶̶̶ ̶̶̶w̶̶̶o̶̶̶r̶̶̶k̶̶̶e̶̶̶d̶̶̶ ̶̶̶o̶̶̶n̶̶̶ ̶̶̶a̶̶̶g̶̶̶a̶̶̶i̶̶̶n̶̶̶ ̶̶̶d̶̶̶u̶̶̶r̶̶̶i̶̶̶n̶̶̶g̶̶̶ ̶̶̶t̶̶̶h̶̶̶e̶̶̶ ̶̶̶c̶̶̶h̶̶̶r̶̶̶i̶̶̶s̶̶̶t̶̶̶m̶̶̶a̶̶̶s̶̶̶ ̶̶̶b̶̶̶r̶̶̶e̶̶̶a̶̶̶k̶̶̶ ̶̶̶i̶̶̶n̶̶̶t̶̶̶o̶̶̶ ̶̶̶a̶̶̶ ̶̶̶3̶̶̶D̶̶̶ ̶̶̶g̶̶̶a̶̶̶m̶̶̶e̶̶̶.̶̶̶ Lots of stuff like jumping and 1-2 more abilities and more trievilangles being able to spawn at once were going to be added, but i didn't have time to implement them (Writing this on Dec 18th rn and this is due Dec 19th because marks freeze by then) plus they were taking long to implement (especially the jumping, just wouldn't work well and I knew I didn't have time to keep on working on it because once again this was going to act as a temporary project for my CTF coding class marks along with Ranger64 (edit, this temporary mark thing is still cancelled too), so enjoy this for now. I basically just made a reaction time testing game, lol UPDATE LOG: On January 10th, I added particles for when the trievangle was hit, borrowed it from one of my older school projects: I along with the particles also decreased the amount of time the dash lasts from 0.3 seconds to 0.2 seconds. January 12th: I added some animation to the ground (used inkscape to do it cuz I can't really edit the gradients on scratch) to make Cube Boi actually look like he was running, along with adding a small transitioning ghost effect/fade in when the trievilangles appear. I plan to do one final update to this game that will be a really cool addition and involve holding down a certain key. January 13th: added hard mode, more writing will be done tomorrow (January 14th) January 14th: Some polishing changes (showcased my project to my coding class today!), but im gonna document more on what happened with making hard mode. I added some new sounds (some were edited) and music from pixabay for the hard mode, got the amen break from this youtube video https://www.youtube.com/watch?v=uRnRqHfsF3w that lead me to this website https://rhythm-lab.com/amen_breaks/?srsltid=AfmBOorJxE5ILvpXsCod-3Y5lFsaPjMpWw6IoEzgwgWU8y7SE9GBl6vn that had a tone of amen break samples that had the one I was looking for, I dont really need to mention much (apart from trying to make some sounds end without a delay being so horrible and tedious to do that i just really couldnt) cuz it'd spoil lots so I suggest you just go in and see the cool stuff I added for yourself. I'll try and port this game and Ranger64 to my main account before Saturday (January 17th) if possible. January 16th: Fixed a bug where you could still hold down a certain key after game over, aswell as making the game able to properly be stopped again (made one of the sprites for holding down a certain key be a clone instead so it didnt stay after the project was stopped, as well as making lots of other things in the game stop after the game over as well, as you have noticed too, I have also reuploaded this game to my main account yipeeeee! (Once the 3D version of the game is made at some point, I’ll prob change the name of the project again lol). I expect this to be the last update/patch I have to do for this game, but if any other issues arise I'll make sure to fix em, but may or may not list them here depending on the size of it (even tho I’ve been listing any patches I’ve been doing for Dodge That Smash recently lol) one last edit: just added the sprites i made and used for the ground animation in the project cuz uh why not and im gonna delete it in my computer now. Jan. 23rd: Dying in hard mode no longer resets back to normal (there is another way to now). Made the trievilangles actually look at Cube Boi! (I apologize if it looks weird lol) and buffed the blinding.