A few years pass ever since the necromancer was defeated at defend the statue. now that the blood moon has risen, he has came back, stronger than ever before. you must add allies in order to hold him back, or join his ranks unwillingly. Rules: 1. Do not make anything too overpowered please. (However, this AYD is meant to be hard, so make your enemy/tower a LITTLE strong, just not too much.) 2. Try to keep the enemy style consistent (red eyes, with a rune on a part of their body.) This is Semi-Optional, as long as the Enemy is allied/ or a traitor with the cytomancer. 3. Please announce when you Remix, to avoid branching. 4. Please show respect, as this Is my first proper AYD. 5. Try to keep enemies in the same sprite. Bosses are the only exception. 6. I get the Remix that allows to make cytomancer. I want to make the final boss myself. 7. Have fun.
Added Hexmaster (Her abilities are all the same as The Guests, just with a redesign, though I might give her an attack that reduces the damage enemies deal to the statue) Fixed some bugs with the music player Added the Blood-Winged Priest boss. Added a max HP statistic for enemies (To accommodate Blood-Winged Priest's healing) Was already working on a redesign for Hexmaster when this chain dropped, that's why this remix cranked out so fast. oh_ma_god's defender probably needs to have their beam nerfed, because otherwise it's going to melt bosses wayyy too hard (I gave BWP significant Iframes against it) I'm working on redesigns for Ironclad and Priest too, but they're significantly dependent on melee combat systems this project doesn't have. Also, BWP by design fires more projectiles the closer he is to the statue. (Currently Remixing: No one yet.)