-A grid-based Snake game with a few power-ups -Fast-paced by design, you need a good reaction time -Fully playable on all devices Beat your high score Get every achievement ~~~~~~~~~~~~CONTROLS~~~~~~~~~~~~ W A S D – Move Arrow Keys – Move 2 - View your highest score and your last score 1 - View all of your achievements and information about every achievement Volume - Move your mouse to the upper side of the screen ~~~~~~~~~APPLES~~~~~~~~~~ Red: +1 point Green: Game over (Despawns after a few seconds) Yellow: Rare pickup, makes you immune to tail collisions for 5 seconds +10 points Cosmic: Extremely rare, makes you immune to tail collisions for 24 seconds +50 points. ~~~~~~~~~~~~FEATURES~~~~~~~~~~~~ Every feature is accesible to mobile, and fully friendly to all devices Has an achievement system, increasing replayability Uses the pen tool for the body, rather than clones, reducing late game lag by a large amount Fair apple spawning - no stacking, no unavoidable deaths Multiple apple types with dynamic difficulty scaling Smooth, responsive grid-based movement (Queued inputs + sub-step motion for instant control) ~~~~~~~~~~UPDATE LOG~~~~~~~~~~ v1.84 - Probably the biggest bugfix I have ever done, if you still somehow encounter anything let me know in the comments. I'm intending to make v1.85 the last version before 1.9 (stay tuned) v1.83 - Added a volume control button (move your mouse over the top part of the screen) v1.82 - Added full fledged mobile support to everything (Snake movement, buttons, menus etc) - Changed the high score menu's keybind from X to 2 to better match the achievements keybind v1.81 - Fixed tail colisions. Now you can actually get a high score without being softlocked - Several achievements have been buffed in result of 1.8 increasing apple spawns v1.8 - Changed the size of the entire grid and snake (Apple spawns, apple sizes, apple rarity, and other stuff is affected by this), probably the biggest gameplay change till now - Yellow apples are now 1/350 and cosmics are 1/650 - 5 apples spawn at the start now with upto 15 being on screen at once (Originally this was 3 at the start with a 5 cap) v1.71 - Increased the chances for getting a cosmic apple from a 1/1000 (0.1%) to a 1/600 (0.17%) - Made the main menu screen a parallax - Made all UI more consistent v1.7 - Added achievements and an achievement system - Added an achievement viewer, with information about every achievement - Lots of changes to the way the game handles the layering (Future changes should be easier now) - Bug fixes and tweaks v1.61 - Polish changes and tweaks - Apples spawning locations have been tweaked - Reworked every loading screen in the game and added a splash text system. v1.6 - Added tail collision, so now you have to watch out for your tail and green apples - Added apple frenzy (1% chance at the start of every game) - Added a cosmic apple (Rarer version of yellow apples, 0.1% chance to spawn and replace a normal apple) - Some tweaks to the loading system (There shouldn't be any softlocks any more) v1.52 - Fixed a major performance bug that was cutting the game's effective FPS in half. The issue was caused by excessive collision checks - Many more bug fixes, sorry for leaving the game in this state.. v1.51 - Made snake noticeably slower. - Lowered yellow apple odds (making it rarer) (again) v1.5 - Added a small prompt to show your highest score and your previous score in your last run. v1.4 - Made the snake pen based, rather than clone based to reduce lag - Made the yellow apple turn you yellow rather than rainbow when eaten - Lowered yellow apple odds (making it rarer) v1.31 - Minor tweaks (yellow apple cap, thumbnail adjustments, extra polish) - Removed the background creator sprite, greatly reducing the amount of processes the game runs v1.3 - Added a new "High Score" pop-up every time you beat your current score - Added a +10 effect and a new special sound when eating a yellow apple v1.2 - Reworked the apples spawning system. Now, apples spawn every 10 seconds with a cap of 5 on screen at once. - Apples also create another apple every time they get eaten v1.1 - Increased chance of yellow apples spawning in the first 10 seconds - Made red apples spawn more, lowering difficulty slightly v1 - Added yellow apples which give you +10 points and a rainbow effect - Added green apples, to create more hazards v0 - Initial release with red apples , menu, snake, and some other stuff ~~~~~~~~~~~~~CREDITS~~~~~~~~~~~~~~ Every asset and sprite and code: me Scrolling Background in menu: