A few years pass ever since the necromancer was defeated at defend the statue. now that the blood moon has risen, he has came back, stronger than ever before. you must add allies in order to hold him back, or join his ranks unwillingly. Rules: 1. Do not make anything too overpowered please. (However, this AYD is meant to be hard, so make your enemy/tower a LITTLE strong, just not too much.) 2. Try to keep the enemy style consistent (red eyes, with a rune on a part of their body.) This is Semi-Optional, as long as the Enemy is allied/ or a traitor with the cytomancer. 3. Please announce when you Remix, to avoid branching. 4. Please show respect, as this Is my first proper AYD. 5. Try to keep enemies in the same sprite. Bosses are the only exception. 6. I get the Remix that allows to make cytomancer. I want to make the final boss myself. 7. Have fun.
Damage boost nerf 2.5>0.5 damage boost refreshes every session Kills needed to get the boost will now increase incrementally (20 + Round[Current damage boost]) Added a new enemy type + 3 waves Relocated the define blocks to give much more space Recently made summons no longer count towards damage multi Summons should no longer count towards enemies left kills, therefore the necromancer shouldn't break the waves. Im planning on reworking the entire enemy script. maybe a later Remix.